Monster Analysis: Minotaur-Armanite, Succubus, Incubus, and Quasits

Monster Analysis: Minotaur-Armanite, Succubus, Incubus, and Quasits

Thanks to @HedborgO for this art piece!

Between waking up at 3:00am and reviving Caduceus at dawn, the Nein rolled initiative four times against the demonic scourge of the Abyss. Despite this, we’ll address this whole series as one big battle of attrition.

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Media References and Puns of 2-55 Duplicity

Did we track all of Sam’s terrible puns? Fo’ sho-regard.

Media References

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Monster Analysis: Succubus and Incubus (Bugbear Hovel)

Monster Analysis: Succubus and Incubus (Bugbear Hovel)

Thanks to @T00t_Sparkle for this art piece!

  • First Appearance: 1-92 Deals in the Dark

  • Encounter Appearance: 2-54 Well Beneath

  • Armor Class 15

  • Darkvision 60 ft, Passive 15

  • Speed 30 ft, 60 ft flying

  • Resistant to cold, fire, lightning, poison, and nonmagical weapon damage

  • Suggested Average, Max HP: 66, 102

    • Incubus: 36 taken

    • Succubus: 60 damage taken

Incubi and succubi are essentially the same fiend; the only difference between the two is their preferred presented gender. Ultimately, this presentation means little value to the fiend themselves, as they will take whatever form is necessary to tempt a target within their dreams toward corruption. After the target of their “affections” falls prey to betrayal of thought, word, and deed, the succubus and incubus can reap their corrupted soul as their reward.

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Media References and Puns of 2-54 Well Beneath

Well, well, well. The Mighty Nein just couldn’t leave well enough alone.

Media References

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Monster Analysis: The Four Corners Brawl

Monster Analysis: The Four Corners Brawl

Thanks to @HighScoreKid for this art piece!

*movie trailer voice over* This Horisol, join The Mighty Nein for a tavern brawl of epic proportions, with a cast of characters so intense you’ll have to see it to believe it.

  • An ogre fighter, flying high off of his most recent win, hungry for the taste of human.

  • A tiefling cleric, who was just having a good time here at breakfast.

  • A human monk, sidetracked on her quest for information by the prospect of combat.

  • And an elf monk with a secret so dire its reveal will blow. you. away.

Four will enter, only one will leave. Throw in your ante and sharpen your blades; this is The Four Corners.

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Media References and Puns of 2-53 Cornered

Media References and Puns of 2-53 Cornered

Thanks to @whichlich for this art piece!

Media References

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Monster Analysis: Forgotten Empyrean

Monster Analysis: Forgotten Empyrean

Thanks to @BlackSalander for this art piece!

  • Encounter Appearance: The Search for Grog

  • Armor Class: 23

  • Speed 50 ft, fly 50 ft, swim 50 ft

  • Suggested Average, Max HP: 313, 418

  • 726 damage taken, 86 HDYWTDT by Grog

Empyreans are huge humanoid celestials, direct descendants of the gods. When they are in their right mind, they usually consider themselves undefeatable, and cannot ever imagine themselves dying as they proudly fight on in combat. As a result, they will fight fearlessly to the death, refusing to believe the end is coming even when it is upon them. Once they are killed, they are often resurrected by one of their parents unless they have a good reason not to. That good reason could be that the empyrean was corrupted upon venturing to the Lower Planes and turned to evil; evil empyreans are rare, but they occasionally rule as tyrants on the Lower Planes. They also tend to have direct impacts on their environment: when an empyrean is unhappy, clouds rain down salt water, flowers wilt, and fish wash ashore. In contrast, when they are happy, everything goes full Disney: sunlight follows them, small animals frolic around them, and birds sing.

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Monster Analysis: Howlers

  • Encounter Appearance: The Search for Grog

  • Armor Class: 16

  • Speed 40 ft

  • Suggested Average, Max HP: 90, 144

    • Howler 1: 91 damage taken, 5 HDYWTDT by Percy

    • Howler 2: 91 damage taken, 30 HDYWTDT by Vex’ahlia

    • Howler 3: 99 damage taken, 21 HDYWTDT by Vex’ahlia

    • Howler 4: 101 damage taken, 12 HDYWTDT by Percy

Howlers are fiends that stalk the planes of Pandemonium, but they are often found on the Lower Planes as more powerful fiends like to “domesticate” them and train them as war hounds. They respond only to brutal training which forces them to recognize the trainer as the pack’s undisputed leader. The trained pack then follows the leader without question. Both wild and trained packs rely on speed, numbers, and their mind-numbing howl to corner and devour prey. The fear they instill only makes the prey taste better.

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Media References and Puns for The Search for Grog

To the Ace! Throw it back now, y'all.
Vox Machina, let's go to work!
One card this time!
...No cards this time!
Slide to Vasselheim!
Slide to Pandemonium!
Plane shift real smooth.

Media References

  • (0:23:20) Sam: *singing* I have slayed Chroma Conclave, I have taught Vecna Counterspell, only to be with you, only to be with you! But we still gotta find our goliath friend! (“I Still Haven’t Found What I’m Looking For” by U2)

  • (0:24:08) Sam: Not a U2 fan!

  • (0:37:18) Sam: I’m going to command my Unseen Servant to puppeteer Grog’s arms, Weekend at Bernie’s style.

  • (0:46:53) Sam: I wish, it’s not for me, it’s for my friend! (“Prologue” from Into the Woods)

  • (1:40:10) Travis: You’re like f***ing E.T.  Matt: In a true E.T. moment…

  • (1:48:18) Matt: It’s a brave new world!

  • (1:51:45) Liam: Could you give us five small pain reacts then five medium reacts? (voice direction)

  • (2:29:19) Marisha: Inside the sphere of silence. (“The Sounds of Silence” by Simon & Garfunkel)

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The Search for Grog Recap

The Search for Grog Recap

Thanks to @Takayuuki_art for this art piece!

The Search for Grog debuted to the public last week, and was performed at the Theatre at the Ace Hotel over a month ago! Now that we can talk about the show, we can finally share the recap we’ve been sitting on since the performance. Obviously, BIG SPOILERS! And keep tuned for the usual Master Post, media references, puns, and monster analyses that we’ll post over the next couple days!

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Monster Analysis: Shoosuvas and Rat Swarms

  • First Appearance: 2-52 Feral Business

  • Armor Class 15 (suggested 14)

  • Speed 40 ft

  • Darkvision 60 ft, Passive 12

  • Resistant to cold, fire, and lightning damage (suggested nonmagical weapon damage)

  • Immune to poison damage and poisoned, charmed, and frightened

  • Suggested Average, Max HP: 110, 169

    • Shoosuva 1: 158 damage taken, 10 KO by Beau

    • Shoosuva 2: 135 damage taken, 31 HDYWTDT by Jester

    • Shoosuva 3: 29 damage taken, Banished by Caleb

Shoosuvas were birthed of Yeenoghu, the rampaging demon lord of the gnolls, and are typically bestowed upon the most destructive of gnoll war bands as a blessing. The demon hounds’ fast movement and Pack Tactics greatly aids an ambushing force, while their venomous tails can paralyze any threat that surrounding allies can quickly cut down without resistance.

These shoosuvas were not intentional gifts of Yeenoghu, and instead seem to be regular denizens of the Abyss that lived near a rift in the planes. Interestingly, the second two shoosuvas waited to attack until the second round, only after the Nein dispatched the first one. Their sloth to engage greatly limited their potential for advantage on attacks, though their multiattacks still provided a very legitimate threat to the detectives-turned-exterminators. Their poison still affected Yasha and Nott, but Nott was quickly relieved of the effect before it could be a problem and Yasha’s rage prevented her from falling unconscious to subsequent autocrits.

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