Monster Analysis: Chuul, Deep Scion

Monster Analysis: Chuul, Deep Scion

Thanks to @RecluseArt for this art piece!

  • First Appearance: 2-46 A Storm of Memories

  • Encounter Appearance: 2-47 The Second Seal

  • Armor Class 16

  • Speed 30 ft, Swim 30 ft

  • Darkvision 60 ft, Passive 14

  • Immune to poison and poisoned

  • Suggested, Max HP: 93, 143

    • Chuul 1: 141 damage taken, 22 killing blow by Nott

    • Chuul 2: 96 damage taken, 38 killing blow by Yasha

    • Chuul 3: 92 damage taken, 23 killing blow by Nott

    • Chuul 4: 82 damage taken, 12 killing blow by Jester

The crustacean-like chuul were creations of aboleth, ancient intelligent aquatic beings. The chuul were their amphibious servants, only intelligent enough to follow their commands. Even without the presence of an aboleth to give commands, chuuls operate on auto-pilot, guarding ancient ruins, killing trespassers, and taking their treasures for their hoard. 

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Media References and Puns of 2-47 The Second Seal

Zero score and four years ago, our voice actors brought forth, on this Twitch channel, a new broadcast, conceived from a home game, and dedicated to the proposition that tabletop RPGs are beneficial for everyone…

Media References

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Talks Machina Stats: Campaign 2, 2018 Edition

We gathered FAR more stats than the ones that made it on tonight’s Talks Machina. Here’s the Director’s Cut version of Campaign 2 stats.

  • Nine/Nein has been said at least 733 times.

  • Matt has facepalmed 80 times. By this episode in Campaign 1, he had facepalmed 77 times.

  • Beau has technically cast the highest level spell, Conjure Elemental.

  • Caduceus has prevented 38 damage from critical hits with Sentinel at Death’s Door.

  • Caleb’s smell has been commented on 49 times.

  • Fjord has absorbed two swords and two cloven crystals.

  • Jester has pulled 35 pranks.

  • Molly has been gone for 85 days.

  • Nott has cast Message 50 times.

  • Yasha has put four types of plants in her book since meeting TM9: flowers from Nott, a handful of posies, bark from a lightning-struck tree, and a white flower bud.

  • The Mighty Nein adopted disguises 91 times.

  • Beau continues to have the most Nat20s (53) and Nat1s (36), but Caleb edges her out on the Nat20 rate (6.74% to her 6.42%). Jester leads the Nat1 rate (5.29%) for the humanoid members of the Mighty Nein.

  • Most Damage Dealt: Nott (1576), Fjord (1569), Beau (1556)

  • Most Damage Taken: Beau (705), Fjord (598), Yasha (530)

  • Most Cast Spells: Alarm (116), Disguise Self (86), Message (73)

Media References and Puns of 2-46 A Storm of Memories

Behold, a harbinger of the after show for the show of nerdy-ass voice actors who play Dungeons & Dragons, whose return we have long awaited: media references and puns from the latest episode of Critical Role! Get hyped.

Media References

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Monster Analysis: Sea Spawn

Monster Analysis: Sea Spawn

Thanks to @mourningcrows for this art piece!

  • Armor Class 11

  • Speed 20 ft, Swim 30 ft

  • Darkvision 120 ft, Passive 10

  • Suggested Average, Max HP: 32, 50

    • Sea Spawn 1: 45 damage taken, killing blow by Fjord, Caleb, and Caduceus

    • Sea Spawn 2: 46 damage taken, 27 killing blow by Nott

    • Sea Spawn 3: 39 damage taken , 8 killing blow by Nott

    • Sea Spawn 4: 36 damage taken, 6 killing blow by Beau

    • Sea Spawn 5: 58 damage taken, 34 killing blow by Caleb and Jester

Sea Spawn are created from beings that find themselves in over their heads (heh) in the ocean, but have their lives spared by creatures that live below… but not for the benefit of the drowned. As Caduceus discovered, sea spawn aren’t undead because they were never allowed to die. These individuals are transformed into sea spawn, humanoids with a variety of aquatic mutations, cursed to live out their existence underwater at the behest of a greater being.

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Monster Analysis: Yasha's Storm Trial

Monster Analysis: Yasha's Storm Trial

Thanks to cary-atherton-art for this art piece!

Encounter Appearance: 2-46 A Storm of Memories

  • Armor Class 14-18 

  • 94 damage taken, killed by Yasha ripping out its core (untallied)

“Show me. Show me what is important, what is worth protecting. This storm was birthed only for you.”

One of the Prime Deities of Exandria, the Stormlord (Kord) has dominion over the storm and battle. The first commandment of the Stormlord, quite literally, is “Bravery over all.” The Stormlord brings fierce tempests, and challenges his followers to find where their strength lies in the fields of battle and adversity.

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CRStats Favorite Moments Episodes 2-40 - The Night Before Critmas

CRStats Favorite Moments Episodes 2-40 - The Night Before Critmas

Thanks to @tissuebox4anna for this art piece!

As we begin 2019, let us celebrate the end of Critical Role in 2018 with CritRoleStat’s list of favorite moments since 2-40. And, in preparation for Talks Machina’s campaign review episode Tuesday, January 8, we invite you to revisit our other favorite moments from this campaign:

Now, onto the list!

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Quick Answers 69

Happy 2019! We figured we’d start the year with something… Nice.

Liam mentioned double Nat1s in episode 43. How many times has that happened in Critical Role?

A double Nat1 (two natural 1s for the same check) has happened 8 times in Critical Role:

  • Campaign 1 (7 times):

    • Ep 48, Vex Perception with advantage

    • Ep 61, Scanlan Athletics with disadvantage

    • Ep 65, Vax Stealth with Luck (The infamous “Walk of Shame”)

    • Ep 66, Vax Attack with advantage

    • Ep 78, Keyleth Perception with disadvantage

    • Ep 83, Vax Investigation with Luck

    • Ep 100, Grog’s reckless attack on a skeleton Thanks to jasminealoyce and tiamat_zx for the reminder on this one!

  • Campaign 2 (1 time):

    • Ep 43, Jester Perception with disadvantage

Did Episode 2-43 have the most natural 20s?

Nope, the most PC Nat20s were rolled in Episodes 1-55, 1-61, 1-100, and 2-26 with 14. If we add in DM crits, we still don’t come close: in episode 2-43, Matt rolled four and the players rolled four, for a combined total of eight natural 20s. There is something to be said for quality over quantity in this case, though. (In the future, you can find this kind of stat on our Running Stats pages for Tal’Dorei and Wildemount.)

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Monster Analysis: Young Adult Blue Dragon

Monster Analysis: Young Adult Blue Dragon

Thanks to @ginaleighsmith for this art piece!

  • Encounter Appearance: 2-45 The Stowaway

  • Armor Class 18

  • Speed 40 ft, 80 ft Flying

  • Darkvision 120 ft, Blindsight 30 ft, Passive 19

  • Immune to lightning damage

  • Suggested Average, Max HP: 152, 224

  • 295* damage taken, 51 HDYWTDT by Twiggy

    • *At least 2 damage was as a weasel

Dragons develop from wyrmlings into young dragons, then adults, then ancients. As they age, their powers increase, allowing a DM to utilize them with adventurers at all levels. In Dungeons & Dragons, chromatic (black, white, red, green, blue) dragons are traditionally evil, while metallic (gold, silver, copper, bronze) dragons are good. Certain dragons are more likely to be found in particular locations, and each has its own personality quirks. Each type has a different breath weapon at its disposal, as well, determined by their color scheme.

Blue dragons tend to be desert-dwellers, and will bury themselves in the sand when hunting, using their horn as bait for curious passers-by. They tend to prefer to feed on herd animals, and will often cook their food before eating it with their lightning breath. Personality-wise, blue dragons are incredibly vain and will not stand for any insinuation that they are weak or inferior. However, they also tend to be incredibly patient and methodical, and when fighting on their own terms, will extend combat for hours or even days. Blue dragons will collect anything that looks valuable for their hoard, but love gems, particularly sapphires, and in keeping with their vain nature, covet valuable and talented creatures they can use as agents to reinforce their sense of superiority.

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Monster Analysis: Mimic (Cabinet)

Thanks to @ziforyu for this art piece!

  • Encounter Appearance: 2-45 The Stowaway

  • Armor Class 12

  • Darkvision 60 ft, Passive 11

  • Immune to acid damage

  • Suggested Average, Max HP: 58, 96

  • 81 damage taken, 28 HDYWTDT by Nott

Halas’s residence had many surprises for explorers who were clever enough to gain entry. The previous chamber had already found casualties in individuals smart enough to unlock the orb to this extra-planar dungeon, but not smart or prepared enough to respond to its defenses. The Nein, seeing the fall of their predecessors, took the appropriate precautions, progressing to the seemingly safer study of the great wizard. The Nein soon learned that the defenses didn’t stop there. As the party ransacked the room, Nott and Twiggy found themselves in the literal jaws of a cabinet… that didn’t stay still like a cabinet should.

Mimics are carnivorous creatures that, like their name suggests, mimic other objects as a means of survival. When disguised and unmoving, they are nearly indistinguishable from the object they are imitating. While most mimics find that adventurers will willingly stick their heads inside their mouths when they take the form of a treasure chest, the much larger size of this mimic easily accommodated both Nott and Twiggy as the smirking portrait of Halas watched. (Smaller mimics don’t innately have the swallow ability with their bite; this beastly monstrosity had the stats to match.)

Despite its size, though, only half the party felt it warranted enough of a threat for their attention. Jester and Caduceus helped the rogues out of their predicament while the other half of the Nein were distracted by exploring the rest of the room… and figure out where their “touches hot plates” warlock had disappeared to. Despite the relative ease of the fight, the mimic did manage to guarantee The Mighty Nein’s staggered arrival to the next chamber, making their next fight much more difficult.

Media References and Puns of 2-45 The Stowaway

(To the tune of Bon Jovi’s “Runaway”)
On a ship where you hide Nein watching all the sea and skies 
They're tough seafaring folks
A touch of squirrel hair in your eyes

All your life all you asked
What can I get this neat ball to do
Well, it has another world
Where you drag your new friends in to

No one saw the crate in which you ate chocolate and hid 
They should have seen it in your eyes
Just how clever is the inside of your head

Oh, she's a little stowaway
Gnomish girl learned fast
How to charm in every way
Oooooooh, she's a little stowaway!

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