Media References and Puns of 2-53 Cornered

Media References and Puns of 2-53 Cornered

Thanks to @whichlich for this art piece!

Media References

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Monster Analysis: Forgotten Empyrean

Monster Analysis: Forgotten Empyrean

Thanks to @BlackSalander for this art piece!

  • Encounter Appearance: The Search for Grog

  • Armor Class: 23

  • Speed 50 ft, fly 50 ft, swim 50 ft

  • Suggested Average, Max HP: 313, 418

  • 726 damage taken, 86 HDYWTDT by Grog

Empyreans are huge humanoid celestials, direct descendants of the gods. When they are in their right mind, they usually consider themselves undefeatable, and cannot ever imagine themselves dying as they proudly fight on in combat. As a result, they will fight fearlessly to the death, refusing to believe the end is coming even when it is upon them. Once they are killed, they are often resurrected by one of their parents unless they have a good reason not to. That good reason could be that the empyrean was corrupted upon venturing to the Lower Planes and turned to evil; evil empyreans are rare, but they occasionally rule as tyrants on the Lower Planes. They also tend to have direct impacts on their environment: when an empyrean is unhappy, clouds rain down salt water, flowers wilt, and fish wash ashore. In contrast, when they are happy, everything goes full Disney: sunlight follows them, small animals frolic around them, and birds sing.

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Monster Analysis: Howlers

  • Encounter Appearance: The Search for Grog

  • Armor Class: 16

  • Speed 40 ft

  • Suggested Average, Max HP: 90, 144

    • Howler 1: 91 damage taken, 5 HDYWTDT by Percy

    • Howler 2: 91 damage taken, 30 HDYWTDT by Vex’ahlia

    • Howler 3: 99 damage taken, 21 HDYWTDT by Vex’ahlia

    • Howler 4: 101 damage taken, 12 HDYWTDT by Percy

Howlers are fiends that stalk the planes of Pandemonium, but they are often found on the Lower Planes as more powerful fiends like to “domesticate” them and train them as war hounds. They respond only to brutal training which forces them to recognize the trainer as the pack’s undisputed leader. The trained pack then follows the leader without question. Both wild and trained packs rely on speed, numbers, and their mind-numbing howl to corner and devour prey. The fear they instill only makes the prey taste better.

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Media References and Puns for The Search for Grog

To the Ace! Throw it back now, y'all.
Vox Machina, let's go to work!
One card this time!
...No cards this time!
Slide to Vasselheim!
Slide to Pandemonium!
Plane shift real smooth.

Media References

  • (0:23:20) Sam: *singing* I have slayed Chroma Conclave, I have taught Vecna Counterspell, only to be with you, only to be with you! But we still gotta find our goliath friend! (“I Still Haven’t Found What I’m Looking For” by U2)

  • (0:24:08) Sam: Not a U2 fan!

  • (0:37:18) Sam: I’m going to command my Unseen Servant to puppeteer Grog’s arms, Weekend at Bernie’s style.

  • (0:46:53) Sam: I wish, it’s not for me, it’s for my friend! (“Prologue” from Into the Woods)

  • (1:40:10) Travis: You’re like f***ing E.T.  Matt: In a true E.T. moment…

  • (1:48:18) Matt: It’s a brave new world!

  • (1:51:45) Liam: Could you give us five small pain reacts then five medium reacts? (voice direction)

  • (2:29:19) Marisha: Inside the sphere of silence. (“The Sounds of Silence” by Simon & Garfunkel)

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The Search for Grog Recap

The Search for Grog Recap

Thanks to @Takayuuki_art for this art piece!

The Search for Grog debuted to the public last week, and was performed at the Theatre at the Ace Hotel over a month ago! Now that we can talk about the show, we can finally share the recap we’ve been sitting on since the performance. Obviously, BIG SPOILERS! And keep tuned for the usual Master Post, media references, puns, and monster analyses that we’ll post over the next couple days!

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Monster Analysis: Shoosuvas and Rat Swarms

  • First Appearance: 2-52 Feral Business

  • Armor Class 15 (suggested 14)

  • Speed 40 ft

  • Darkvision 60 ft, Passive 12

  • Resistant to cold, fire, and lightning damage (suggested nonmagical weapon damage)

  • Immune to poison damage and poisoned, charmed, and frightened

  • Suggested Average, Max HP: 110, 169

    • Shoosuva 1: 158 damage taken, 10 KO by Beau

    • Shoosuva 2: 135 damage taken, 31 HDYWTDT by Jester

    • Shoosuva 3: 29 damage taken, Banished by Caleb

Shoosuvas were birthed of Yeenoghu, the rampaging demon lord of the gnolls, and are typically bestowed upon the most destructive of gnoll war bands as a blessing. The demon hounds’ fast movement and Pack Tactics greatly aids an ambushing force, while their venomous tails can paralyze any threat that surrounding allies can quickly cut down without resistance.

These shoosuvas were not intentional gifts of Yeenoghu, and instead seem to be regular denizens of the Abyss that lived near a rift in the planes. Interestingly, the second two shoosuvas waited to attack until the second round, only after the Nein dispatched the first one. Their sloth to engage greatly limited their potential for advantage on attacks, though their multiattacks still provided a very legitimate threat to the detectives-turned-exterminators. Their poison still affected Yasha and Nott, but Nott was quickly relieved of the effect before it could be a problem and Yasha’s rage prevented her from falling unconscious to subsequent autocrits.

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Media References and Puns of 2-52 Feral Business

Coming soon, from the producers of Survivor: Darktow, the new hit show Abyssal Demon Warrior!

Media References

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Monster Analysis: Kryn Mage and Warrior

Monster Analysis: Kryn Mage and Warrior

Thanks to @nikkidawesdraws for this art piece!

While we got our first taste of the Kryn’s special tools of war back in episode 13 following the collapse of the Zauber Spire in Zadash in addition to the often-used Motes of Possibility from the stolen Beacon, the Nein’s first direct encounter with the Kryn Empire on the front lines of the war provided a much stronger preview for dunamancy, Matt’s new branch of magic, and the individuals capable of wielding it. Despite the disadvantage in numbers, the Kryn soldiers’ use of dunamis to manipulate the battlefield provided a remarkably strong advantage, potentially honed over generations of Beacon use. While full details will almost certainly be unveiled at a much later, unspecified time, we’ve taken the liberty to catalog what we have learned about these new dunamancy-based classes.

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Media References and Puns of 2-51 Xhorhas

City of Beasts, Sorrow Seap, dark powers over time and space, roc that shreds, and a tattooed bugbear... Confirmed: Xhorhas metal af.

Media References

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Quick Answers 71

Was Perkins the first guest player to ever lose a PC in the main campaign, or have there been others?
We answered this as part of our Talks Machina stats (episode 99), but to post it here: yes.

Was Spurt the quickest entrance and exit of a guest?
Chris was at the table as Spurt for 6.5 fewer minutes than Will and Mary Elizabeth’s cameo in Episode 114, making it the shortest single appearance of a guest player (22:25 to 27:59, respectively).

What does AoO mean [in your livetweeting]?
Attack of opportunity. (Trying to save some characters, ya know?)

Any stats out there on how many times Liam/Caleb has cast Alarm and gestured placing the wire as he casts it?
Do you have a number for how many different/unique spells Caleb has cast so far in the campaign?
As of episode 2-50, Caleb has cast 43 unique spells. He has cast Alarm 140 times. As for how many times he’s gestured, you’d have to check those 140 instances out. Luckily for you, we have each spell timestamped!

How many times has Jester healed the party?
Jester has healed the party with spells 60 times.

You can always find how many times a spell has been cast by looking at our Spells Cast chart.

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Level 8 Update: More Feats and ASIs

Level 8 Update: More Feats and ASIs

Thanks to @Queddajaw for this art piece!

ALL THE ABILITY SCORE IMPROVEMENTS! No, but seriously, as Matt said at the end of Episode 49, all of the Mighty Nein receive their choice of either an ability score increase or a feat this level. In addition, all the spellcasters get additional spell slots or spells known (or both), and both clerics get domain features and improvements to their Destroy Undead abilities.

Because of the wide variety of possibilities, we chose to delay our level update until we could narrow down the options, but as you’ll see, there are still a few unknowns. All of the Mighty Nein (except Yasha) have now maxed out their primary ability scores (barring certain special items), and Caleb, Nott, and Caduceus have each tacked on a feat to their already-diverse skill sets.

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