Monster Analysis: Merrow Shallow Priest

Monster Analysis: Merrow Shallow Priest
  • First Appearance: 2-22 Lost Treasures

  • Armor Class 15

  • Speed 10 ft, Swimming 40 ft

  • Darkvision 60 ft, Passive 12

  • 104 damage taken, 5+9 (14) HDYWTDT by Jester and Yasha

The MM has a single entry for merrow; they are very proficient with their tridents and not at all proficient with spells. Mechanically speaking, the priest added a bit more field control on the DM’s side of the encounter, varying the elemental damage among the raw physical aggression of the monstrosities. By Matt’s own admission, the Merrow Shallow Priest had three 3rd level spells and an increased Wisdom stat (spell save DC 13), making him a 6th level druid (or, as Marisha rightly identified, “a motherf***ing druid fish”).

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Media References and Puns of 2-22 Lost Treasures

Media References and Puns of 2-22 Lost Treasures

We look forward to these monsters’ inclusion in WotC's next official source book. (Full gallery in article)

Media References

  • (0:00:42) Matt: Deborah Ann Woll is an amazing DM.

  • (0:02:56) Sam: This is a Despacito beast!

  • (0:03:42) Sam: There’s a monster in the Monster Manual called the giant wasp? Well this is the Giant W.A.S.P.

  • (0:04:12) Sam: This is a bone Dirt Devil.

  • (0:04:21) Sam: And last but not least, it’s a Fantacore!

  • (0:04:45) Sam: There was the Lin-Manuel Mirandaboleth.

  • (0:04:51) Sam: There was a Nick Frost Giant. He always has Simon Pegg with him.

  • (0:06:32) Laura: For a split second, you sounded like Kermit the Frog. (various Kermit voices ensue)  Travis: (Miss Piggy voice) Oh, Kermie!

  • (0:35:54) Sam: (singing) Run away, run away! (“Run Away” by Real McCoy)

  • (0:46:42) Travis: Like Aqua Velva. Taliesin: Like Ed Wynn getting tickled.

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What Does The Mighty Nein Have Left: Merrow Edition

What Does The Mighty Nein Have Left: Merrow Edition

Thanks to @Cartoon_Cookie for the art of The Mighty Nein in this article!

The Gentleman tasked The Mighty Nein with finding out what was keeping shipments from passing via the Ounterloch safe house, and clearing out any threats there so it could be used again. So far, they have found the safe house and figured out who the problem is. After they killed four merrow, Fjord discovered that not only is their task incomplete, but could potentially be much more involved than it initially appeared. TM9 are now faced with the task of potentially swimming a great distance without getting caught (and having to face the perils of underwater combat) or drowning, fighting at least 5 or 6 more merrow, and making it back with all of The Gentleman’s stolen loot.

At the end of episode 21, the party discussed potentially taking a long rest. There are a number of possibilities for how things could go:

  • leave the safe house and go to Berleben in the state they’re in;

  • take a short rest;

  • attempt a rest and get interrupted;

  • take a long rest and fully recover;

  • attack right away, etc.

For our edification, here is where The Mighty Nein stands at the beginning of Episode 22.

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Monster Analysis: Merrow Guards

Monster Analysis: Merrow Guards
  • First Appearance: 2-21 Stalker in the Swamp

  • Armor Class 14

  • Speed 10 ft, 40 ft swimming

  • Darkvision 60 ft, Passive 12

  • Suggested Average, Max HP: 45, 72

    • Merrow 1: 55 taken, 15 killing blow by Nott

    • Merrow 2: 52 taken, 11 killing blow by Yasha

    • Merrow 3: 53 taken, 10 killing blow by Beau

    • Merrow 4: 57 taken, 14 HDYWTDT by Fjord

The origins of the merrow dive into Wildemount’s history with demonic influences. While gnolls are descended from hyenas that partook in the carnage of the demon lord Yeenoghu, merrow were merfolk that were pulled into the Abyss by the Demogorgon and corrupted over generations to crave flesh and destruction of anything weaker than them. The merrow would go on to terrorize coastlines, inhabit underwater caverns filled with the spoils of raids, and mark their territory with the submerged corpses of their conquests ... or what would remain of what they ate.

The Mighty Nein were warned by The Gentleman that folks of Berleben were a superstitious lot, so they didn’t take Febron’s paranoia entirely seriously before setting off into the swamp. He told them of hearing a “low, echoing howl,” which they haven’t yet encountered on their trek. However, he also mentioned seeing the folks he had smuggled into the safe house strung up and dead; those individuals greeted the Nein with tell-tale ripped holes in their chests as the party arrived at the entryway to the safe house.

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Monster Analysis: Venom Troll

Monster Analysis: Venom Troll

Thanks to @RavennoWithTea for this art piece!

  • First Appearance: 2-21 Stalker in the Swamp

  • Armor Class 15

  • Speed 30 ft

  • Darkvision 60 ft, Passive 12

  • Immune to poison and poisoned

  • Suggested Average, Max HP: 94, 135

  • 124 damage before fleeing

  • 144 total damage taken, 20 total regenerated

Once again we turn to Mordenkainen's Tome of Foes for new creatures in store! While standard trolls are already very powerful and dangerous with their regenerative capabilities, this stalker in the swamp had been submerged in the toxins of the Labenda long enough that contact with him spelled disaster for all near it. In the event that it is completely surrounded, it has the option to attack itself in order to burst one of its pockets of venom, dealing a not insignificant amount of damage in a 20 ft cube around itself.

A venom troll’s poison is both its greatest offensive and defensive ability. While bludgeoning damage may have prevented the balloon rats in Zadash’s sewers from poisoning their melee attackers, MToF specifically calls out psychic damage as the only type that won’t trigger a splash of poison from a venom troll. Febron died almost immediately after the encounter started. By the end of the first full round of combat, the party was unable to deal any fire or acid damage to him for fear of harming Beau, who quickly fell unconscious by engaging the creature directly.

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Quick Answers 63

Do we know how old The Mighty Nein members are?

Yes and no. Liam mentioned on Twitter that Caleb is 33. Nott doesn’t actually know how old she is, but has estimated somewhere between 6 and 9, and probably twice as old as Kiri (who is four). Marisha mentioned that Beau is in her early 20s on Talk Machina. Molly has been alive as Molly for two years. We have no official word on Fjord, Jester, or Yasha.

Is it possible for Caleb to learn Leomund's Tiny Hut (a 3rd level spell) before the next level up, given that he has already demonstrated that he knows two 3rd levels (Slow and Haste)? I know he only has two 3rd-level slots, so he couldn't CAST more than two in a given day, but does that prevent him from learning new spells at 3rd level as well?

Yes, he can still learn it at level 5! A wizard's spellbook can hold as many spells they can learn; all spells at or below their highest casting level can be available for them to use. The tricky part is finding the spell to learn it, and having enough paper and ink to add it to his spellbook. Since Leomund's Tiny Hut is a ritual spell, he won't even have to prepare it once he learns it- unlike clerics, wizards can cast any ritual spell in their spellbook, regardless of whether or not it’s prepared!

Would it be possible to start a reference list for who Kiri the Kenku is quoting when she has lines?

Consider it started. Whether it becomes an article or a full running stat depends on how many more episodes our bird daughter stays with the Nein.

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Media References and Puns of 2-21 Stalker in the Swamp

It's D&Deeeeeeee... C'mon, you've had the theme stuck in your head all week, too.

Media References

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Monster Analysis: Gators (Labenda Swamp)

Monster Analysis: Gators (Labenda Swamp)

Thanks to @p_agurcia for this art piece!

  • First Appearance: 2-17 Harvest Close

  • Encounter Appearance: 2-20 Labenda Awaits

  • Armor Class 14

  • Speed 30 ft, 50 ft swim

  • Passive Perception 10

  • Suggested Average, Max HP: 85, 135

    • Croc 1: 123 taken, 14 HDYWTDT by Fjord

    • Croc 2: 95 taken, 18 HDYWTDT by Yasha

Although they were equally referred to as gators as well as crocs, game mechanically speaking, both names essentially serve the same purpose. To align with the Monster Manual, we’ll refer to them as Giant Crocodiles.

Unlike the lone crocodile the Stubborn Stock fought in the Victory Pit, the two crocodiles the Mighty Nein fought in the Labenda were very much in their element. The Labenda Swamp provided the crocs terrain to swim though and spots to perch on to attack, while also limiting the party’s movement. With their +5 stealth, they blended in with the other trees and logs, allowing the second croc to sneak up on the party mid-round 1. Add the young kenku the party had to protect on top of fending off two hunters in their natural environment, and the challenge became much more difficult than what the Victory Pit could ever offer.

The crocodiles each had two attacks: one to whip prey with its tail, and another to bite and clamp down upon its planned meal. In round 3, we saw one of the crocs let go of a grappled Nott to smack her with its tail before attempting bite her again, softening up the meal first.

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Media References and Puns of 2-20 Labenda Awaits

Media References and Puns of 2-20 Labenda Awaits

Thanks to @EricThomasB for this art piece!

Up where they slog, up where they stomp,
Up where they muck around in the swamp,
Struggling feet, I want to eat

Media Refences

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Level 5 Update: Proficiency Boost and Skiiiiiills

Level 5 Update: Proficiency Boost and Skiiiiiills

Thanks to @Bioswear for this art piece!

Matt, to Liam in 2-06: It's all good, man. Just survive to level five and everything will turn.

They’ve made it! At level 5, all classes receive a proficiency bonus increase. This means all proficient skills, saving throws, and attack bonuses go up by one. In addition, all spell/ability save DCs go up by 1. For Beau and Nott, their expertise skill bonuses increase by 2.

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Quick Answers 62

Can you tell me…

This answer is directed specifically at new followers: Hi! Welcome to CritRoleStats, or to the Twitter or Tumblr if you’re seeing this from there. We’ve answered a lot of questions in our run, so inevitably, we receive many questions that we have already answered. If you’re new to us, you might try either searching our previous Quick Answers or flipping through our archives.

We also have many questions that we usually answer within the week of the episode airing. If we don’t answer your question about media references, monster statistics, or world lore, we are probably double-checking our work and sharing that information in an upcoming article. We also suggest you tune into Talks Machina every Tuesday, where we share many interesting statistics at the beginning of the show.

Can you track the attuned items of the Mighty Nein?

Sure! You can find the page with our latest update of attuned items here. The link has also been added to the Wildemount General Stats page.

Can you add CRS’s Favorite Moments to the General Stats dropdown menu?


By any chance, did you count how many times Caleb asked for Paper and Ink from The Gentleman?

Three times.

Are there any plans to track how much Caleb spends on his spells/spellbook? Any chance we can start a running stat on how much gold Caleb has spent on “fine ink and parchment”?

We do track that, among many other items spent. As Liam pointed out on Twitter, it costs 50 gold per spell slot level to transcribe a spell into his spellbook. Caleb has spent 650 gold on ink and paper for spell transcription.

Can you create an Indiana Jones style travel map of where TM9 has been (red line) and where they are heading toward (red dotted line)?

As much as we love this idea, the rights to the map are tricky. For professional courtesy, we’ll hold off until we’re a little more clear on how to present it.

When was the last time we had Crit Role PVP within a campaign?

Since the Beau and Jester fight in the Evening Nip in episode 2-19, the last character PvP event was episode 1-99 between Grog and Lionel.

Monster Analysis: Bandits (Bromkiln Byway)

Monster Analysis: Bandits (Bromkiln Byway)

Thanks to @bananacandytho for this art piece!

The roads of the Dwendalian Empire are not a safe place to travel, and even less so places of rest after dark. Having been confronted by bandits before on the Amber Road, the Mighty Nein were a bit more experienced and prepared for a larger threat on the Bronkiln Byway. It didn’t hurt that they also saw it coming, rather than fall to a decidedly more practiced, less merciful, and rather inhumanoid ambush.


  • First Appearance: 1-01 Arrival at Kraghammer

  • Encounter Appearance: 2-19 The Gentleman's Path

  • Armor Class 11

  • Speed 40 feet

  • Suggested Average, Max HP: 59, 91

    • Ogre 1: 85 damage taken, 13 killing blow by Fjord

    • Ogre 2: 56 damage taken, 23 killing blow by Yasha

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