Media References and Puns of 2-68 Reflections

We’ll refrain from throwing you under the bridge. Or… you know, the other thing.

Media References

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What Does The Mighty Nein Have Left: Tombs Under Bazzoxan Edition

What Does The Mighty Nein Have Left: Tombs Under Bazzoxan Edition

Thanks to @RecordPainted for this art piece!

The Mighty Nein have been through a lot in the last day, battling 9 giant wolf spiders, 1 monstrous mama spider, a massive egg sac, an invisible stalker, a pulsing lightning crystal, and innumerable zombies. They’ve chosen to camp near a bridge over maddening whispers. What could go wrong?

Here’s how they stand at the end of the day, assuming they haven’t yet taken a short or long rest. As always, these numbers are based on what we tracked, and if something is said differently in-game, that’s canon.

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Monster Analysis: Zombie Horde (The Discard Pits)

Monster Analysis: Zombie Horde (The Discard Pits)

Thanks to @lauraillustrate for this art piece!

  • First Appearance: 1-10 K’varn Revealed

  • Encounter Appearance: 2-67 Beyond the Eyes of Angels

  • Armor Class 8

  • Speed 20 ft

  • Immune to poison, poisoned

  • Suggested Average, Max HP: 22, 33

The final encounter of the day proved to be a dangerous, undead puzzle. The Crawling King, Torog, is the patron god for jailers and torturers, and The Mighty Nein’s descent into the Discard Pits showed just how fervently his followers worshipped him through their work.

This room of low-level, clumped together undead is a cleric’s dream because they can put their Channel Divinity: Destroy Undead to use with reckless abandon. The Mighty Nein’s two clerics alone released nearly 50 souls from their undead entrapment to finally move onto their afterlife. A room like this gives spellcasters the ability to maximize the damage their area of effect spells can do, like Caleb’s Fireball.

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Monster Analysis: Invisible Stalker (The Radiant Stair)

Monster Analysis: Invisible Stalker (The Radiant Stair)

Thanks to @opheliona for this art piece!

First Appearance: 1-27 The Path to Whitestone

  • Encounter Appearance: 2-67 Beyond the Eyes of Angels

  • Armor Class 14 or 15

  • Speed 50 ft, 50 ft fly (hover)

  • Immune to poison

  • Resistant to nonmagical physical damage

  • Suggested Average, Max HP: 104, 160

  • 59 damage taken

Invisible stalkers are altered air elementals, usually tasked to invisibly stalk and kill a particular target. The one hanging out in the mist-filled chambers of this temple is bound to serve as a protector against those would would try to pass through to reach the pits below, rather than as a single-target wandering assassin.

Matt brought out the anxiety-inducing hourglass for the other portion of this room’s challenge, once Fjord stepped on the activating tile on the stairway. At the bottom of the winding stair sat a crystal crackling with lightning-based magic. Each time the crystal fired off, the lightning damage increased. As Fjord learned, it got even worse by trying to damage the crystal because it just absorbed that damage and shot it right back out on its next crackling.

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Monster Analysis: Giant Spiders (Bazzoxan Tombs)

Monster Analysis: Giant Spiders (Bazzoxan Tombs)

Thanks to @ARNewland for this art piece!

Monstrous Mama Spider

  • First Appearance: 2-67 Beyond the Eyes of Angels

  • Armor Class 14

  • Speed 30 ft, 30 ft climb

  • Suggested Average, Max HP for Giant Spider: 26, 44

  • Mama Spider: 84 damage taken, 8 HDYWTDT by Nott

The first of the Mighty Nein’s three encounters in this episode proved to be the most straightforward, in terms of combat. The temple seems to have largely been in disuse, drawing spiders to it to make it their home. Their physiology also hints that unlike most giant spiders, these creatures aren’t beasts native to the material plane. Whether or not they originate from another plane entirely or have been tainted by the corruption of the Calamity remains a mystery. Their size and numbers would easily overwhelm most small groups or individuals who would attempt to make their way through, but the Mighty Nein isn’t just any group.

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Media References and Puns of 2-67 Beyond the Eyes of Angels

(To the tune of "Angel" by Sarah McLachlan)
Beyond the eyes of the angel
Evil lurks down here
From the eye-bleeding statues
And the endless whispers your hear
You fight off spiders from the wreckage
And take hearts from zombies
You're beyond the eyes of the angel
May you find Oban near here

Media References

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Monster Analysis: Roc (Arbor Exemplar)

Monster Analysis: Roc (Arbor Exemplar)

Thanks to @BlackSalander for this art piece!

  • First Appearance: 1-26 Consequences and Cows

  • Encounter Appearance: 2-66 Beneath Bazzoxan

  • Armor Class 15

  • Speed 20 ft, 120 ft flying

  • Advantage on sight-based Perception checks (+4)

  • Suggested Average, Max HP: 248, 400

    • No damage taken, turned into a bat via Polymorph

    • 11 damage to baby roc

Rocs are big. Really big. You just won’t believe how vastly, hugely, mind-bogglingly big they are. In D&D terminology, rocs are the largest size classification in the 5e Monster Manual, Gargantuan, which describes a creature at least 20 foot by 20 foot or larger. With a wingspan of around 200 feet, the roc definitely fits in that category.

Rocs live for centuries, and reproduce infrequently. Their nests are made up various mishmashed objects, ranging from trees to carts to entire ships. (The vessels may contain the valuables of their previous owners, though rocs take no interest in shiny objects). They tend to avoid settlements and places with easy cover, preferring to target much more solitary and vulnerable prey out in open landscapes. While not necessarily intelligent creatures, the persistence of an angry roc is not to be underestimated, even in a different form. What it lacks in cunning, it more than makes up for in raw strength, heartiness, speed, and the piercing eye of a predator from the skies.

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Media References and Puns of 2-66 Beneath Bazzoxan

Between a Roc and Hard Place: A Mighty Nein Tale.

Media References

  • (0:00:52) Sam: I’ve written a genius-level spoof rap song that I like to call, “You Down With D&D? (Yeah, You Know Me)” (“O.P.P.” by Naughty by Nature NSFW)

  • (0:06:27) Liam: Sometimes I wonder why I even bring the thunder. Matt: Why he even brings the thunder. (“Cabinet Battle #1” from Hamilton, homage to “The Message” by Grandmaster Flash and the Furious Five)

  • (0:09:21) Laura: And for the entire month of June, 100% of the profits will go to OutRight International, which is a fantastic organization, and you guys should look it up.

  • (0:16:06) Matt: You look like Taliesin as a strawberry in your kids’ cartoon.

  • (0:17:35) Matt: You’re a leaf on the wind. Nothing bad ever happens to somebody who’s a leaf on the wind. (Serenity)

  • (0:17:42) Liam: Just a Macy’s Day balloon puller falling from the sky.

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Monster Analysis: Gloomstalkers (Barbed Fields)

Monster Analysis: Gloomstalkers (Barbed Fields)

Thanks to @suraelis for this art piece!

  • First Appearance: 1-101 Thar Amphala

  • First Encounter Appearance: 1-102 Race to the Tower

  • Encounter Appearance: 2-65 Chases and Trees

  • Armor Class 15

  • Speed 80 ft (flying), 40 ft teleport

  • Unknown resistances

  • Vulnerable to radiant damage

  • Disadvantage on attacks made in daylight

    • Gloomstalker 1: 89 damage taken, 30 HDYWTDT by Nott

    • Gloomstalker 2: 75 damage taken, 30 HDYWTDT by Caduceus

    • Gloomstalker 3: 60 damage taken, 17 HDYWTDT by Caduceus

    • Gloomstalker 4: 52 damage taken before fleeing

The Mighty Nein have reached the central portion of the Barbed Fields, a mere four hour ride to where a gigantic crater leftover from the Calamity mars the landscape. Familiar to viewers of campaign 1, gloomstalkers were first seen traversing the dismal plane of the Shadowfell, one of the two parallel planes to the Prime Material.  Between these shadow-touched scavengers and the Sorrowsworn, it’s clear that the Shadowfell had a profound effect on the Barbed Fields.

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Media References and Puns of 2-65 Chases and Trees

All gloomstalkers know each other, right? Do you think these ones knew Mister Mistoffolees, who is almost certainly still alive after all these years?

Media References

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Monster Analysis: Sorrowsworn (The Lost) and Swarm of Bats

Monster Analysis: Sorrowsworn (The Lost) and Swarm of Bats

Thanks to AlexMarx101 for this art piece!

Prior to entering the Barbed Fields, traversing the Ghostlands outside of Rosohna were the closest they had come to experiencing the horrors of the aftermath of the Calamity, the cataclysmic battle fought by the gods to preserve or destroy Exandria. The Ghostlands, appropriately named, are home to the unhappy spirits that remain from the battles fought there. Similarly, the Barbed Fields were left forever changed by the final Calamity battles fought there. The desolate landscape of the Barbed Fields seems to be home to a very different, but no less dangerous, type of resident than the Ghostlands: the Sorrowsworn.

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