Level 6 Update: Archetype Bonuses

Level 6 Update: Archetype Bonuses

Thanks to @Peepadore for this art piece!

With the Iron Shepherds defeated and their kidnapped party members restored, The Mighty Nein has leveled up! Most of the spellcasters get to learn/cast more spells, and just about everyone gets a powerful class archetype feature. Some get more than one (we’re looking at you, Beau).

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Most Rolled Values (With Bonus Analysis!) Part 2: The Players

In part 1 of our roll analysis, we focused on splitting rolls by campaign. Here, we’ll focus on each player’s contribution to the full distributions.

A quick caveat before we begin: we’ll be focusing mostly on the effects of campaign 1 skills on these distributions, since the vast majority of each individual player’s rolls will be from there and the effects are more obvious. There are a few exceptions, and they’re mentioned explicitly when they come up.

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Most Rolled Values (With Bonus Analysis!) Part 1: The Campaigns

WhatZitTooya93 asked: What number gets rolled most often?

Well now you’ve done it. You got us interested in a thing, and we went way overboard, as usual.

The short version first: if you’re talking natural rolls, i.e. the number that shows up on a d20, the most-rolled value is 10, across both campaigns. If you’re more interested in the total roll, or what was the value after modifiers have been added, the most rolled value is 19, again across both campaigns.

For the long version, we’ve split the rolls by campaign, then by player to get a sense of why each distribution looks the way it does. For this analysis, we’re limiting ourselves to all d20 rolls, i.e. no damage, deflect missiles, healing, or other non-d20 rolls. We’re also obviously limiting ourselves to known rolls. We’ll start by breaking down rolls by campaign, then move to a by-player analysis in part 2.

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Media References and Puns of 2-30 The Journey Home

Glory Run Road, Take us home
To the place we belong
Zadash in the Dwendalian Empire
[Doesn't have the same ring to it]
Let's journey home. 

Media References

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Honey Heist 2: Electric Beargaloo Masterpost

Honey Heist 2: Electric Beargaloo Masterpost

Thanks to @AlexMarx101 for this art piece!

Kills:

The body count was a little bit higher than the last time Trinket teamed up with Liam, Peddy, and the Sweet Brothers:

  • (1:50:43) Bearacuda by Peddy eating his face off, assist from Trinket

  • (2:02:43) Bearacuda by Liam Las Vegas, assist from Trinket

  • (2:03:50) Bearacuda choked out by Cookie- KO, not kill

  • (2:34:10) Hattori Bongo by Peddy and the special bullet

  • (2:36:08) 2 ninjas and Kody by the Potion of Fireball from Trinket

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Puns of Honey Heist 2: Electric Beargaloo

Puns of Honey Heist 2: Electric Beargaloo

Thanks to @StinabArt for this art piece!

There were 143 puns in this episode.

143, and we're only counting the repeated ones like Bearacuda and High Bear Nation once each. Over a third of them were dick jokes.

We’d like to remind you that we have a Ko-Fi if you’re able to ease our suffer– we mean, demonstrate your gratitude for collecting these.

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Media References of Honey Heist 2: Electric Beargaloo

Media References of Honey Heist 2: Electric Beargaloo

Thanks to @BrandiYorkArt for this art piece!

On this blessed day, we're fairly certain we're setting records for both Media References and Puns this time, and we're not even counting every time Vinnie the Pooh or his daughter's wedding was mentioned.

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Monster Analysis: Lorenzo and the Iron Shepherds (Sour Nest)

Monster Analysis: Lorenzo and the Iron Shepherds (Sour Nest)

Thanks to @DeMarcoDraws for this art piece!

At the request of two powerful crime bosses and the assistance of allies affected by the harm caused by the Iron Shepherds, the Mighty Nein entered the final chamber of the Sour Nest to rescue their kidnapped party members, avenge the fallen, and prove that they could accomplish this relatively little good in pursuit of their greater purposes. Two core members of the Shepherds had already been picked off, and all but a single rather inconsequential common guard were killed in the assault. In this final room, the Mighty Nein faced off again Protto the rogue, Ruzza the bard, and Lorenzo… the oni. 

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Monster Analysis: Sour Nest Infiltration, Part 2

Monster Analysis: Sour Nest Infiltration, Part 2

Thanks to @LornArt_ for this art piece!

Continuing the infiltration of the Sour Nest, the Mighty Nein and their dwarven ally, Keg, found themselves with fewer resources and one fewer party member than they started with. This last set back proved only temporary, however...

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Quick Answers 65

Hey! Spoilers! SPOILERS!

As we've stated many times before, we are all about making sure that everyone can be informed about the latest episode as it's happening. Please mute us on Twitter or mute the #CriticalRole or #TalksMachina tags if you anticipate a need to remain uninformed. (And we appreciate many of you for spreading the word on this!) Due to character limits, we cannot tag by episode.

We'll attempt to keep the general site spoiler free for the immediate episode until sometime after it's on YouTube, but be aware that our most recent three tweets show up on the sidebar of the site. Tumblr articles will always be tagged #critical role spoilers until the following week’s episode hits YouTube.

How many times has 0 been rolled?

In Campaign 2, 5 times by players:

  • Nott (Ep2-02, 3:15:48) Deception Check (disregarded due to advantage)

  • Nott (Ep2-04, 0:47:57) Deception Check

  • Nott (Ep2-08, 3:19:29) Persuasion Check

  • Yasha (Ep2-23, 1:45:52) Intimidation Check (with charisma modifier)

  • Keg (Ep2-27, 3:14:28) Intelligence Check

And one time by Matt:

  • Gelatinous Cube (Ep2-15, 2:39:18) Initiative

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Media References and Puns of 2-29 The Stalking Nightmare

Media References and Puns of 2-29 The Stalking Nightmare

Thanks to @Korfalk for this art piece!

Here’s a story of a wayward party​,
Who was storming a fortress to save their friends.
They lost one to slavers’ hands, our dear Molly;
​The Iron Sheps would meet their end.

Here’s a story of the Sour Nest crew,
Lorenzo stalked and taunted our dear Keg.
He led a crew of four, plus some Grudge Gang,
They were all bad eggs.

‘Till the one day when the party climbed the walls
And they killed all the Shepherds that they met,
Lorenzo made one mistake, he didn’t fly,
And that’s the way he died to the Mighty Nein!
The Mighty Nein, The Mighty Nein.
And that’s the way he died to the Mighty Nein! 

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What Does The Mighty Nein Have Left: Sour Nest Edition

What Does The Mighty Nein Have Left: Sour Nest Edition

Thanks to @rachebones for this art piece!

What started as a simple mission for The Gentleman in Zadash nearly three weeks ago has morphed into a quest to reclaim three of their kidnapped companions and seek vengeance for their fallen friend. Through a lot of careful planning and generally successful execution, The Mighty Nein find themselves in the stronghold basement of their quarry, The Iron Shepherds. Here are the resources they have at their disposal.

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