Media References and Puns of Liam's Quest: Full Circle

When your inner child is brought to the forefront and is facing down the end of all things, there is only one thing you can do to power through: reference EVERYTHING. (Seriously, we caught 94 references this week.)

Puns

  • (1:27:05) Laura: There’s nothing metal?  Sam: Just Ashley.
  • (3:44:40) Liam, but it doesn’t say ‘Exit,’ you didn’t see it until now, it says ‘Come.’  Sam: *gasp* I come in my pants.
  • (3:50:04) Sam: Mad Matt Mercer.
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Liam's Post-Apocalyptic Future, In Review

There has been much speculation that Liam's third one-shot may be set in a similar tone as his first world (though he did attempt to remind us that there are other worlds). While the first trip only had four players, this endeavor will feature seven players, Matthew Mercer included.

Regardless, whether you somehow have missed it up to this point or have watched it innumerable times, we figured it was only fair to offer a primer on the post-apocalyptic wasteland that was Warner Bros. Studios in the first adventure. This first episode is also a fantastic example of directions you can stretch the core rules of D&D to fit whatever setting or creatures you see fit outside of typical fantasy (as well as how to create a world in which your friends are already immersed!).

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Media References and Puns of Episode 94: Jugs and Rods

Fun Fact: This was the seventh time that "Turn Down for What" was referenced on Critical Role.

Puns:

  • (0:34:46) Keyleth: And Vax, over here, is a great wingman. Get it?
  • (0:35:17) Grog: Let’s roll the dice (...) and see where they fall.
  • (0:57:30) Taryon: My rod can become anything, you understand.  Grog: So can mine, baby!
  • (0:58:10) Taryon: The jug for the rod. Jugs and rods!
  • (3:04:06) Matt: ...soft bear barrier. A bearrier, if you will.
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Quick Answers 51

How many times has Taryon has puked since he appeared?

  • Episode 87 (0:46:15)
  • Episode 88 (2:23:53)
  • Episode 90 (2:35:38) and (2:35:57)
  • Episode 91 (2:50:44)
  • Episode 92 (3:20:38)
  • Episode 94 (3:31:08)

How many times has Vax used his Reliable Talent feature?

Approximately 95 times. An exact number is difficult because we don’t know how many times he rolled a natural 10 versus actually getting to use the feature.

Can we get a Monster Analysis for Sam Riegel? Because I'm pretty sure he's not human.

  • Sam Riegel, Bard Level 20
  • First Appearance: 01 Arrival at Kraghammer
  • Armor Class: 14
  • Speed: 30 ft
  • Fey Ancestry, Immune to charm effects
  • Proficient with wine aerating tools
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Monster Analysis: Gray Render

Monster Analysis: Gray Render

Thanks to @NightslayerDan for the art!

  • First Appearance: 94 Jugs and Rods
  • Armor Class 17
  • Darkvision 60 ft
  • STR 22, DEX 10, CON 24
  • WIS 12, INT 3, CHA 8
  • 10 ft reach
  • Suggested Average, Max HP: 125, 170
  • 263 damage taken, 22 HDYWTDT by Vex’ahlia
    • 19 finishing blow for 282 total damage by Vex’ahlia

Like the chain golem, the gray render is another pull from 3.5e and Pathfinder (instead of 5e). Nine- to ten-feet-tall magical beasts of usually non- or neutral alignment, gray renders often find and latch onto “pets,” whom they'll protect to the death for the next ten years of their life. Their perception is aided by their six eyes. To quote Matt directly:

“[Gray Renders] are asexual creatures that only reproduce one, asexually, per generation. They are territorial, and very protective of their young, and generally sometimes bind themselves as a protector of a certain territory… [G]iven certain circumstances can choose either an individual or space to protect, as well. But, that can depend on circumstances. Otherwise, they can be a dangerous force of nature.”

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The State of the Contract

The State of the Contract

Thanks to @Takayuuki_art for this art piece!

With Utugash and Hotis destroyed, many have wondered at the state of Percy’s contract with Ipkesh. The tenets of Pact 1 are:

  • Ipkesh provides Percy and his companions with a guide to get them to Utugash
  • Percy and his companions kill Utugash without Ipkesh being implicated
  • Ipkesh ensures that Percy and his companions are escorted unharmed and unspoiled to the Bastion of Flesh
  • Ipkesh ensures that Percy and his companions’ equipment is returned to them
  • Ipkesh provides information to lead Percy and his companions to Hotis.
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Monster Analysis: Chain Golem and Hotis

Monster Analysis: Chain Golem and Hotis

Chain Golem

  • First Appearance: 93 Bats Out of Hell
  • Armor Class: between 14 and 24
  • Construct: Immune to Percy’s Head Shot effect

History

Although the chain golem may not be present in the 5e Monster Manual or similar guides, it has a very rich lore within the 3.5 edition Monster Manual II. The kytons were infernal beings who were so depraved that the gods locked them up in the deepest pockets of the Hells. The kytons escaped from the Hells to the Shadowfell, where their depravity and love for masochism intensified. They embraced their chains and tore their own flesh from their bodies, replacing it with what they could carve from more powerful mortals as the means to their patchworked longevity and social status.

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Monster Analysis: Devils of the Jailbreak

The prison of Mentiri hosted many devils, all whom shared an eagerness in their duties to inflict punishment on those in their tender care. On their way in, Vox Machina were given a grand tour of the devils that busied themselves there, but did not have to worry about fighting them until they managed to break out of their cell.

Jailbreak

Before they could start their search for Hotis, Vox Machina had to put their faith in the contract Percy signed with Ipkesh. They allowed themselves to be locked up without incident, not that they could have tried anything, what with being manacled. What greeted them was a huge, masochistic chain devil.

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Media References and Puns of Episode 93: Bats Out of Hell

The devils are screaming and the fires are burning/ Way down in the Nine Hells tonight./ There's a man in Mentiri with a gun in his eye/ And some bats flying oh so high./ There's evil in the air and there're Whispers in the sky,/ And Ipkesh is on the city's street./ Oh and down in Mentiri where the devils are torturing,/ Oh I swear I saw a werebear roaming the dark halls,/ She was starting to rage from the heat./ Like bats out of Hell/ They'll be gone when the Plane Shift's cast/ When Hotis is splattered/ Like bats out of Hell/ They'll be gone gone gone/ They'll be gone when the Plane Shift's cast

Media References

  • (0:02:11) Matt: He’s a heavily experimented-on Ood who’s massively buff and looks kind of like Nemesis from Resident Evil 3.
  • (0:08:27) Marisha and Taliesin do the Thriller dance
  • (0:12:11) Travis: (singing) We belong together! And you-- that’s all I’ve got. (“End of the Road” by Boyz II Men)
  • (0:23:37) Travis: He was dancin’, dancin’! (“Dancin’ Dancin’” by the Blackbyrds)
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Monster Analysis: Utugash the Pit Fiend, Bone and Bearded Devils

Monster Analysis: Utugash the Pit Fiend, Bone and Bearded Devils

Thanks to @JustADakota for this art piece!

  • Encounter Appearance: 93 Bats Out of Hell
  • Armor Class 20 (Suggested 19)
  • Truesight 120 ft, Passive 14
  • Speed 30 ft, 60 ft flying
  • Resistant to cold and nonmagical, nonsilvered physical damage
  • Immune to fire and poison damage
  • Suggested Average, Max HP: 300, 408
  • 602 damage taken, 19 HDYWTDT by Tova

Vox Machina found themselves, for the second time, commissioned to assassinate a pit fiend. While they (and their target) may have been mostly unprepared the first time, Vox Machina entered the stronghold of Utugash, Herald of Vassalage, with ample preparation. Unfortunately, it would seem that despite his lazy demeanor, Utugash was also prepared.

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Monster Analysis: Cambions, Succubi, Imps, and Lemures

Monster Analysis: Cambions, Succubi, Imps, and Lemures

Thanks to @IoanaMuresanArt for this art piece!

Cambions

  • First Appearance: 91 Vox Machina Go To Hell
  • Encounter Appearance: 92 Deals in the Dark
  • Armor Class 19 (scale mail and charisma)
  • Darkvision 60 ft, Passive 14
  • Speed 30 ft, 60 ft flying
  • Resistant to cold, fire, lightning, poison, and nonmagical weapon damage
  • Suggested average, max HP: 82, 121
  • 122 damage taken, 23 finishing blow by Grog

Cambions are the fiendish offspring of succubi or incubi and a mortal, usually a human. Unlike their shapechanging and gender-fluid fiendish parents, cambions cannot hide their red horns, leathery wings, and wiry tail that betray their heritage. However, they do inherent a fair amount of their charisma. While succubi tend to rely entirely on charm, cambions can be just as charming as they can be intimidating. This charisma is particularly useful for devilish cambions who return to the Hells, as their societal standing is not determined by type, but by their cunning words and ability to organize lesser devils under their command.

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