Monster Analysis: Rug of Smothering

Thanks to @ManWhoPlantSwag for this art piece!

  • First Appearance: Grog’s One-Shot
  • Encounter Appearance: 2-12 Midnight Espionage
  • Armor Class 12
  • Speed 10 ft
  • Blindsight 60 ft
  • Immune to poison and psychic damage
  • Immune to blinded, charmed, deafened, frightened, paralyzed, petrified, and poisoned
  • Suggested Average, Max HP: 33, 60
  • 35 damage taken, 5 killing blow by Nott

Rugs of Smothering typically serve as home security for those who can afford such an enchanted object. Unwary thieves fall prey to what looks like a standard rug to the naked eye when not active. For a crueler twist, rugs can be designed to appear as carpets of flying, waiting to wrap up the user once they hopefully issue a command word.

The rug’s scariest feature is the ability to transfer half of all damage dealt to it to whoever was unlucky enough to get tangled within it. Nott sustained 12 damage from the rug attempting to crush her, but it was the 10 damage she took from Jester and Beau’s attacks on the rug that knocked her unconscious. Likewise, Beau took 10 damage from the rug, but it was the 18 she took from Ulog and Nott that knocked her out. (Yes, Beau knocked out Nott, then Nott returned the favor against Beau.) Either one of them could have used their action to try to escape, though both opted to attack the rug. Caleb, Jester, and Nott all attempted to pry the rug off of Beau, though none succeeded the required DC 13 grapple check.

Looking further back in the party’s infiltration of Lord Sutan’s estate, it becomes significantly more apparent how fortunate the party was to notice the various traps that guarded the hallway. Dungeon masters who are reading along in the Monster Manual (pages 19-20) need only to peak at the other constructs in the same section to recognize other animated threats that would have made the infiltration even harder to survive...