Thanks to @Ornerine for this art piece!
The Mighty Nein have a new companion: Mister Caduceus Clay! When we met the original members of The Nein, we made introductory posts about their classes and abilities, so it’s only fitting that we do the same for our new Grave Domain Cleric firbolg.
Thanks to @alexabosy for this art piece!
Caduceus Clay (never Deuce) came to his home in the Savalierwood between 4 and 5 years ago. He has parents, two sisters, and a brother. They, along with their preceding generations, made it their life’s work to inter the dead and protect the graveyard there in service to the Wildmother (also known as Melora). As the curse over the Savalierwood spreads, it threatens to overtake the graveyard. All of his family members have gone out in search of a cure for it, leaving Caduceus to tend to the graveyard. At some point before leaving, one of his sisters made him his unusual green beetle armor. He wields a staff with a lavender crystal at the top.
Thanks to @BCrepecat for this art piece!
Firbolgs were introduced in 5th edition as potential player characters in Volo’s Guide to Monsters, and were introduced to The Mighty Nein by Pumat Sol (Prime, II, III, and IV). They are related to the fey, though they’re don’t have “fey ancestry” like elves and half-elves. These fur-covered humanoids are traditionally gentle giants (not literal giants; their size is medium) who are more comfortable out in nature than anywhere else. Pumat discussed how he didn’t really get along with the rest of his clan, which started his journey to living in Zadash. The next firbolgs The Nein encountered were the Guitao clan, who were just trying to live their lives in the Crispvale Thicket when The Iron Shepherds wreaked havoc.
Firbolg aging is like elven or gnomish aging, reaching adulthood around 30 and living as long as 500 years. Caduceus wasn’t entirely sure of his age, but his estimation of 100 seasons makes him a fairly young firbolg. He demonstrated his firbolg-specific magic at the Sour Nest: Detect Magic and Disguise Self. Helpfully, firbolgs’ Disguise Self allows them to appear up to three feet shorter so that they can be disguised as more than just A Very Tall Creature. Thanks to their connection to nature, firbolgs can speak to plants and animals without casting a spell, though they can’t understand any responses given to them. They can also go invisible for a round without casting a spell.
Grave Domain Cleric
Thanks to @HWarolin for this art piece!
Arguably the most goth of the clerics (blood domain is certainly in the running), grave domain clerics devote themselves to the line between life and death. They can stave off death for a time, though never forever, as they view undeath as a insult to the natural order of life. They strive to ease the pain of the dying, and ensure that wandering spirits are put to rest.
Each domain of cleric gets at least one specific Channel Divinity. Jester’s is Invoke Duplicity as a Trickster domain cleric. Caduceus, as a Grave domain, gets Path to the Grave. He can curse a creature within 30 feet of him, giving them vulnerability to the damage of the next attack that hits them.
At first level, Caduceus gained two domain abilities, Circle of Mortality and Eyes of the Grave. (We really weren’t kidding about the goth thing.) With Circle of Mortality, when he heals a creature at 0 hit points, he takes the highest value of the dice he would use. So if he used a first level Healing Word, the creature would heal 4 (the highest number on a 1d4) + 5 (his wisdom modifier). He also learns Spare the Dying in addition to his other cleric cantrips, and he can cast it as a bonus action from 30 feet away. Eyes of the Grave allows him to sense undead within 60 feet for a round five times (his Wisdom modifier) a day.
All cleric domains get a list of spells they can cast every day that don’t count towards their prepared spells. As a level 5 grave domain cleric, Caduceus has learned Bane, False Life, Gentle Repose, Ray of Enfeeblement, Revivify, and Vampiric Touch for his domain spells.
Caduceus seems to be a follower of the Wildmother. The Wildmother is a neutral deity of nature and the tempest. She presides over all of the natural world, and her followers seek to preserve it from destruction and those who would maliciously use it. Caduceus followed her through his maintenance of the graveyard, where she blessed the land. If Caduceus makes it back into the Dwendalian Empire with The Mighty Nein, he will need to conceal his worship because the Wildmother is not one of the approved deities. Interestingly, the Wildmother and the Lawbearer are lovers, and their followers often work together to maintain the balance between nature and civilization. The Lawbearer is an Empire-approved deity, which says a lot about how King Bertrand Dwendal feels about the need for structure and control over the land. Should Caduceus get caught as a Wildmother follower, he potentially stands a better chance at avoiding jail time if he can appeal to the Lawmaster’s knowledge of their deity’s relationship to his.