Quick Answers 69

Happy 2019! We figured we’d start the year with something… Nice. #stayturntsquad

Liam mentioned double Nat1s in episode 43. How many times has that happened in Critical Role?

A double Nat1 (two natural 1s for the same check) has happened 8 times in Critical Role:

  • Campaign 1 (7 times):

    • Ep 48, Vex Perception with advantage

    • Ep 61, Scanlan Athletics with disadvantage

    • Ep 65, Vax Stealth with Luck (The infamous “Walk of Shame”)

    • Ep 66, Vax Attack with advantage

    • Ep 78, Keyleth Perception with disadvantage

    • Ep 83, Vax Investigation with Luck

    • Ep 100, Grog’s reckless attack on a skeleton Thanks to jasminealoyce and tiamat_zx for the reminder on this one!

  • Campaign 2 (1 time):

    • Ep 43, Jester Perception with disadvantage

Did Episode 2-43 have the most natural 20s?

Nope, the most PC Nat20s were rolled in Episodes 1-55, 1-61, 1-100, and 2-26 with 14. If we add in DM crits, we still don’t come close: in episode 2-43, Matt rolled four and the players rolled four, for a combined total of eight natural 20s. There is something to be said for quality over quantity in this case, though. (In the future, you can find this kind of stat on our Running Stats pages for Tal’Dorei and Wildemount.)

What spells has Caleb gotten from leveling and what spells has he gotten from copying?

As best as we can figure (starred spells were confirmed by Liam here or on Talks):

Spells gained from leveling/original spells (level learned in parentheses):

  • Scorching Ray (3rd)

  • Maximilian’s Earthen Grasp (4th)

  • Suggestion (4th)

  • Haste* (5th)

  • Slow* (5th)

  • Fireball* (6th)

  • Leomund’s Tiny Hut (6th)

  • Counterspell (7th)

  • Wall of Fire (7th)

  • Alarm (1st/2nd)

  • Burning Hands (1st/2nd)

  • Chromatic Orb (1st/2nd)

  • Comprehend Languages (1st/2nd)

  • Detect Magic (1st/2nd)

  • Disguise Self (1st/2nd)

  • Find Familiar (1st/2nd)

  • Identify (1st/2nd)

  • Blur (3rd)

Spells gained from copying from other sources (source in parentheses, if known):

  • Witch Bolt

  • Arcane Lock (Burned Spellbook)

  • Enlarge/Reduce* (Siff Duthar’s Spell Tome)

  • Hold Person (Scroll from The Invulnerable Vagrant)

  • Knock (Burned Spellbook)

  • Melf’s Acid Arrow

  • Fear

  • Dispel Magic

  • Vampiric Touch

  • Catapult (Scroll from The Invulnerable Vagrant)

  • Expeditious Retreat (Scroll from The Invulnerable Vagrant)

  • Feather Fall (Scroll from The Invulnerable Vagrant)

  • Mage Armor* (Siff Duthar’s Spell Tome)

  • Magic Missile* (Siff Duthar’s Spell Tome)

  • Shield* (Scroll from The Invulnerable Vagrant)

  • Sleep* (Siff Duthar’s Spell Tome)

  • Unseen Servant (Burned Spellbook)

When did Jester find out that the accent Fjord uses is not his real accent? (I know she just revealed it to everyone, but I can't remember when she discovered it herself. Thanks!)

In Episode 2-03, Jester pulled Fjord aside at the docks of the Ustaloch after he used his old man English accent to speak and said:

Jester: Fjord, that voice you’re doing. It almost sounded like you actually did in Port Damali.
Fjord: Right, yeah.
Jester: I mean, I like that voice. I like this voice too, though.
Fjord: Oh, well I’m glad. I’m partial to it myself.
Jester: I like it. You can keep doing it.

What was the first mention of Percy’s legacy in campaign 2?

The guards in the Evening Nip were equipped with firearms, first seen in episode 2-14.

Matt: You now get a better look up at the top, there are a number of individuals posted and some of them appear to be drinking, but there is at least one of them immediately in your view who has two skulking individuals with long dark cloaks and dark armor, carrying what looks like a heavy crossbow, but it’s a metal rod. You've only seen them in use here and there, but these are some sort of a rifle-like firearm that are usually reserved for the armies and Bladegarden and to the far east of Xhorhas. A recently emerging technology that has been largely guarded within use of the empire itself.
Taliesin: Literally everything coming back to haunt me. Okay, cool.

I started watching at S2E1. Should I go back and watch S1? Is it too much to watch them in parallel? Will I be sucked in & not come up for months?

Good for you! We’re a little biased, but we think you should watch season 1. Fair warning, Vox Machina is a very different group of people than the Mighty Nein, and you’ll be jumping in at the middle of their story, not the very beginning. Critical Role is in the middle of their hiatus for another week, so it could be a good time to give season 1 a try. You have a few options for how to go about doing that.

  • You could start season 1 from episode 1 on YouTube at regular speed.

  • You could start season 1 from episode 1 on YouTube at faster speed. Unless you’re very practiced at listening to higher speeds, we recommend starting at 1.25x. It moves faster while still allowing you to catch everything that’s going and being said.

  • You could start season 1 from episode 1 in podcast format (varying speed depends on your podcast platform).

  • You could start season 1 from an episode other than episode 1. There are plenty of folks out there who have guides on potential places to jump on other than episode 1. We’ll link Eponymous Rose’s guide as a potential starting point.

  • You could read the transcripts on CRTranscript’s site.

Forgot... Where did the broken sword come from?

Caduceus bought it from Pumat in episode 2-31 (0:41:58).

Could I maybe request that Yasha's rage counter specify whether it was Ashley or another player who initiated the rage?

We’ve starred (*) to all episodes in the Yasha rage list in which a player other than Ashley was driving Yasha’s actions.

Hey! I found a reference that you should add!

Great! It would really help us out if you would also include the timestamp in the episode; otherwise, we can’t find where the reference you’re referring to is being made.

Since you’ve kept track of all of Matt’s face palms, could you calculate what percentage have been Sam’s fault? I’m betting at least 60%.

That’s a little too subjective to state an exact number, but counting out face palms that are tied specifically to Sam or his characters, we’re looking at about 47.96%.

Real question: has Matt SURVIVED a one-shot yet?

Sure. Matt’s player characters have NOT been killed in the Honey Heist saga, Trash Pandas, and The Night Before Critmas.

What is the likelihood that all of Vox Machina rolled natural 1s less than 5% of the time?

Short answer: It happened, so 100%. Vox Machina’s final natural 1 rate was 3.51%.

Long answer: It’s important to note that our dataset isn’t a perfect set of independently rolled dice. We do not include a roll value in our dataset unless a value is specifically stated. When it comes to natural rolls, in addition to potential math errors from heat-of-the moment quick calculations, we have many unknowns. Because of the quirks of the rules of D&D combined with Vox Machina’s relatively high level (they started at level 9), those unknowns are more likely to fall on low values. Players also seek out opportunities for advantage and try to avoid situations where they roll with disadvantage. As such, Vox Machina tended to have advantage far more often than disadvantage (meaning the lower value wasn’t announced), and players are more likely to not declare a value when it’s very low and they know that they probably failed. Plus, even though Liam still honored the gravity of a Natural 1, Vax treated a large percentage of rolls below 10 as a 10 for the vast majority of the campaign.

This skew (and massive peak at 10) becomes pretty obvious when you look at the roll distribution across the entire campaign. The Mighty Nein, who don’t have all of those abilities that grant advantage yet (or let them ignore low values entirely), have a distribution that looks more like what you’d expect from a truly independent set of rolls, but we still see that skew towards higher values just from the rolls that aren’t announced on failures: their natural 1 rate is currently at 3.97%. If you remove the unknowns from the total roll count before calculating the rates, they jump to 4.35% for Vox Machina and 4.67% for The Mighty Nein, which are still low, but not completely unreasonable.

Technical statistics answer: It turns out that those unknowns are statistically significant, i.e. that they change the distribution enough that we can no longer reasonably expect a 5% rate for every number across the board. A Pearson’s Chi-squared test indicates a 0% chance that Vox Machina’s observed roll distribution is the same as the expected distribution of the same number of rolls on a fair d20, while The Mighty Nein’s current distribution clocks in at a 0.11% chance.