First Appearance: 2-52 Feral Business
Armor Class 15 (suggested 14)
Speed 40 ft
Darkvision 60 ft, Passive 12
Resistant to cold, fire, and lightning damage (suggested nonmagical weapon damage)
Immune to poison damage and poisoned, charmed, and frightened
Suggested Average, Max HP: 110, 169
Shoosuva 1: 158 damage taken, 10 KO by Beau
Shoosuva 2: 135 damage taken, 31 HDYWTDT by Jester
Shoosuva 3: 29 damage taken, Banished by Caleb
Shoosuvas were birthed of Yeenoghu, the rampaging demon lord of the gnolls, and are typically bestowed upon the most destructive of gnoll war bands as a blessing. The demon hounds’ fast movement and Pack Tactics greatly aids an ambushing force, while their venomous tails can paralyze any threat that surrounding allies can quickly cut down without resistance.
These shoosuvas were not intentional gifts of Yeenoghu, and instead seem to be regular denizens of the Abyss that lived near a rift in the planes. Interestingly, the second two shoosuvas waited to attack until the second round, only after the Nein dispatched the first one. Their sloth to engage greatly limited their potential for advantage on attacks, though their multiattacks still provided a very legitimate threat to the detectives-turned-exterminators. Their poison still affected Yasha and Nott, but Nott was quickly relieved of the effect before it could be a problem and Yasha’s rage prevented her from falling unconscious to subsequent autocrits.
Swarms of Rats
First Appearance: 1-20 Trial of the Take 3
Encounter Appearance: 2-52 Feral Business
Armor Class 10
Speed 30 ft
Darkvision 30 ft, Passive 10
Resistant to physical damage
Immune to charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Suggested Average, Max HP: 24, 49
Swarm 1: 31 damage taken, 11 HDYWTDT by Beau
Swarm 2: 19+ damage taken, unknown killing blow by Caduceus (beetle swarm)
Before the invasion, the nests of rats fed Zorth’s moorbounders. The shoosuvas seemed not particularly interested in the rats, allowing the vermin to scavenge any remaining sinew on the moorbounder’s remains. Although extremely ineffective in combat, the rats did provide a single minor edge to the demonic hounds by noticing Nott before the party was fully prepared to engage. The rat swarms were dispatched by a combination of Caleb’s Fire Bolt, Nott’s vial of acid, Caduceus’ shield and beetles, and Beau’s staff.