Monster Analysis: Naga Abomination

  • First Appearance: 01: Arrival at Kraghammer
  • Armor Class: 15
  • Challenge Rating: 8 (MM), ~8 (CR)
  • Darkvision 60 feet
  • Speed: 40 feet (MM), ~80 feet (CR)
  • Avg/Max HP (MM): 75/120
  • 167 damage dealt, 144 minimum HP
  • Killing blow: 24 by Scanlan

The Naga Abomination seems to be based on the Spirit Naga in the 5e Monster Manual, with the obvious variation of five heads instead of one. The Bite attacks are standard actions, including the constitution saves against poison and the total poison damage received.

Bite: d20+7 vs. AC (10 ft. reach). Deals 1d6+4 (7) piercing damage. 13 DC Con save, target receives 7d8 (31) on fail, half on save.

Not included are the Spirit Naga’s array of spells at its disposal (including the 5th level spell, Dominate Person). It is understandable why the Naga Abomination is not also a 10th level spell caster, considering it already had five attacks per turn.

Also not mentioned is the fact that Nagas have an ability called Rejuvenation:

“If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.”

It would not be surprising if the modifications made to it by K’varn removed this feature, if one of the dwarven masters of the arcane knew of this and was able to Wish it away, or if Matt decided it just didn’t have it. However, if Vox Machina ever gets word from Kraghammer, it would not be out of the question that the citizens have had to deal with a self-resurrecting monstrosity.