Monster Analysis: Zsundie the Marid, Algar, and Water Elementals

Monster Analysis: Zsundie the Marid, Algar, and Water Elementals

Thanks to @Cyanide_Lemons for this art piece!


  • First Appearance: 1-87 Onward to Vesrah

  • Armor Class 18 (suggested 17)

  • Speed 30 ft., fly 60 ft., swim 90 ft.

  • Resistant to Cold, Acid, Lightning

  • Suggested Average, Max HP: 229, 306

  • 10 damage taken

Water Elementals

  • First appearance: 1-22 AraMente to Pyrah (as Keyleth)

  • Suggested Armor Class 13 (medium), 14 (large)

  • Speed 30 ft., swim 90 ft.

  • Immune to poison, exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious

  • Resistant to acid; bludgeoning, piercing, and slashing from nonmagical weapons

  • Suggested average, max damage: 114, 168

    • Medium Elemental 1 (first battle): 64 damage, 4 killing blow by Caleb

    • Medium Elemental 2 (first battle): 79 damage, 17 killing blow by Nott

    • Large Elemental (second battle): 135 damage, 17 killing blow by Yasha

While we’ve analyzed both water elementals and marids previously, the marid in this particular encounter had significant less self-agency than the one Vox Machina encountered in the previous campaign. While all genies prefer to be the slaver rather than the enslaved, powerful mortal magic can bind them to servitude in turn (and marids are the most powerful of all genies… at least, according to them). Commands granted to a marid must be made very carefully, lest the commanded find loopholes that match the letter of the order but fail to match its intent, often at the downfall of the commander.

Read More

Media References of 2-34 Encroaching Waters

We also like long-haired Sam.

Media References

Read More