Monster Analysis: Harpies (Lucidian Ocean)

Monster Analysis: Harpies (Lucidian Ocean)

Thanks to @ZomgDae for this art piece!

  • First Appearance: 1-27 The Path to Whitestone

  • Encounter Appearance: 2-36

  • Armor Class 11

  • Speed 20 ft, 40 ft flying

  • Passive perception 10

  • Suggested Average, Max HP: 38, 63

    • Harpy 1: 39 damage taken, 8 killing blow by Nott

    • Harpy 2: 39 damage taken, 10 killing blow by Beau

    • Harpy 3: 41 damage taken, 7 killing blow by Jester

    • Harpy 4: 39 damage taken, 8 killing blow by Nott

    • Harpy 5: 18 damage taken, escaped

    • Harpy 6: Escaped undamaged

Harpies are cruel, cowardly creatures who always seek the path of least resistance. They'll target prey that is limited in mobility and do not have much of a chance of fighting back. If the odds turns away from their favor, harpies have no problem retreating; they are happy to dish out damage, but they can't take it.

A harpy's luring song stands in stark contrast to their otherwise cursed appearance. This beautiful melody compels those who are unable to shrug off its enchanting effect to approach the source. Harpies will often use this to lure prey into positions they can’t defend themselves, such as off a cliff, into an open ocean, or simply into their waiting talons.

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