Monster Analysis: Kobold Colony

Monster Analysis: Kobold Colony

Thanks to @psyk0zap for this art piece!

  • First Appearance: Hearthstone One-Shot (sort of)

  • Encounter Appearance: 2-50 The Endless Burrows

  • Armor Class 12

  • Speed 30 ft.

  • Darkvision 60 ft, Passive Perception 8

  • Suggested Average, Max HP: 5, 10

Ah, the kobold. The starter combatant for so many Level 1 adventuring parties. (Now these guys were cute. ~L) With five of their six main stats at negative modifiers, they’re very easy prey, especially when they’re alone, and they are very aware of this fact. Once they begin grouping up, however, the odds start tilting more in their favor, using pack tactics to gain advantage on their attacks to quickly overwhelm their enemies.

While kobolds can be enlisted as minions for chromatic dragons, kobolds naturally try to live in absolute solitude from any other much more dangerous creatures, happy to toil away for the good of the colony. While they generally grow their own food supplies, a starving colony may turn toward cornered “loud food” for sustenance. However, they can easily be convinced otherwise for offers of power that they think can be used to give them equal footing with the surrounding threats. This is especially true for arcane power. (For more on kobold culture, check out Volo’s Guide to Monsters, page 63.)

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