Level 9 Update: NEIN

Level 9 Update: NEIN

Thanks to @johannamation for this art piece, and thanks to @Anodesu for the character portraits!

Welcome to level 9, Mighty Nein! At level 9, all characters receive an improvement to their proficiency bonus (now at +4), so all attack rolls, ability checks, and saving throws that a character is proficient (or expert) in get a bump. Everyone’s spell save/monk ability DCs also go up. Most of the spellcasters now also have access to 5th level spells, and a certain monk can now parkour a little more easily.

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Level 8 Update: More Feats and ASIs

Level 8 Update: More Feats and ASIs

Thanks to @Queddajaw for this art piece!

ALL THE ABILITY SCORE IMPROVEMENTS! No, but seriously, as Matt said at the end of Episode 49, all of the Mighty Nein receive their choice of either an ability score increase or a feat this level. In addition, all the spellcasters get additional spell slots or spells known (or both), and both clerics get domain features and improvements to their Destroy Undead abilities.

Because of the wide variety of possibilities, we chose to delay our level update until we could narrow down the options, but as you’ll see, there are still a few unknowns. All of the Mighty Nein (except Yasha) have now maxed out their primary ability scores (barring certain special items), and Caleb, Nott, and Caduceus have each tacked on a feat to their already-diverse skill sets.

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Level 7 Update: Spells for Days

Level 7 Update: Spells for Days

Thanks to @Lillutuft for this art piece!

Level 7 is rather straightforward for most of the Mighty Nein. All the primary spellcasting classes get access to 4th level spells. Beau, Nott, and Yasha, meanwhile, start to gain access to some of their more powerful class abilities.

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Level 6 Update: Archetype Bonuses

Level 6 Update: Archetype Bonuses

Thanks to @Peepadore for this art piece!

With the Iron Shepherds defeated and their kidnapped party members restored, The Mighty Nein has leveled up! Most of the spellcasters get to learn/cast more spells, and just about everyone gets a powerful class archetype feature. Some get more than one (we’re looking at you, Beau).

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Level 5 Update: Proficiency Boost and Skiiiiiills

Level 5 Update: Proficiency Boost and Skiiiiiills

Thanks to @Bioswear for this art piece!

Matt, to Liam in 2-06: It's all good, man. Just survive to level five and everything will turn.

They’ve made it! At level 5, all classes receive a proficiency bonus increase. This means all proficient skills, saving throws, and attack bonuses go up by one. In addition, all spell/ability save DCs go up by 1. For Beau and Nott, their expertise skill bonuses increase by 2.

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Level 4 Update: Feats and ASIs

Level 4 Update: Feats and ASIs

Thanks to @HeatherWaite8 for this art piece!

At level four, nearly every class eschews getting a class-based improvement and grants the player the ability to choose whether to take a Feat or gain an Ability Score Improvement (ASI). The only two exceptions are druids and monks, who also get a class-based improvement (Wild Shape Improvement and Slow Fall, respectively). Most of the primary spellcasters (bards, clerics, druids, sorcerers, and wizards) also receive an additional cantrip and an extra second level spell slot per day. Warlocks just get the extra cantrip, but they, like bards and sorcerers, add one spell to their known spell list in addition to the cantrip.

If the player chooses to go the ASI route, they can choose to either give themselves a permanent +2 to one of their ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma) or a permanent +1 to two of their ability scores.

If the player chooses to go the Feat route, they can choose one of the Feats listed in the D&D handbooks, like the Player’s Handbook and Xanathar’s Guide to Everything. Sometimes these feats give the character specialized abilities, sometimes it allows the player to increase one or more abilities or skills (like athletics or passive perception), and sometimes they do both. Some Feats can be achieved by anyone, while some have race, spellcasting, or ability score prerequisites. For example, Prodigy (which Beau took as part of her variant human traits) can only be taken by humans, half-orcs, and half-elves.

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Vex's Level 12 ASI

Anonymous asked: I know vexhalia multi-classed into rogue at level 12, thus she did not receive a new feat or a bonus to any of her stats. However, she is now at level 13, did I miss her gaining new stats or feats? If I did can you please list what they are?

Vex’ahlia’s choice, when she leveled up most recently, was to take a level of Rogue.  She is now, overall, Level 13, as a Level 12 Ranger and a Level 1 Rogue.  At level 12, she took a +2 bonus to Wisdom, which we have listed on our Character Sheets.

Quick Answers 4

We’re working on a Frequently Asked Questions page, but to tide you over until then, here are some more quick answers.

Spellings of the Chroma Conclave dragons?

Thordak and Vorugal are the only members we know for certain. The other spellings on our NPC list are our best guesses. If Word of Mercer emerges for any on the list (including but not limited to dragons), let us know so we can cite or correct!

What spell did Drake used to travel with Allura?

Our thought is that the spell functions similarly to Wind Walk. From what we’ve seen, Drake’s magic is based in electrical energy, so it would make sense that his version of spells would reflect that. After all, he is a Thunderbrand, THE magic house in Kraghammer, so it stands to reason that he’s a seasoned magic practitioner who could have altered or created spells to suit his specialty.

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Get On Their Level

Anons asked:

I would like to know what level is each party member during each given session.

How many sessions it takes, on average, for each member to gain a level?

According to our leveling spreadsheet, the members of Vox Machina have leveled between two (Pike) and five (Grog) times since the beginning of the stream. Some of them level in many of the same episodes as each other, while others level more sporadically.

To then figure out the average number of sessions it takes to gain a level, we need to know when each player was out, or out but controlled by someone else (so they could still gain experience).

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