The Mighty Nein took out the more obvious demons Soorna told them about in the giant fortress with relative ease, but something else was lurking in the shadows. This week’s “What Does the Mighty Nein Have Left” is a little more optimistic than usual; Fjord’s in rough shape, but everyone else has nearly every tool at their disposal.Read More
We’ve heard from a number of you that you appreciate our posts breaking down what we know about the various lore drops on Critical Role, and boy howdy did we get one in the most recent episode! Ahead, we’ll detail the new information The Mighty Nein gained through their experiences in Rosohna.
We learned a lot about the Dynasty’s favorite deity from Empress Leylas Kryn, Skysybil Abrianna Mirimm, and Shadowhand Essek Thelyss in episode 2-57. (Yes, we’ve confirmed all those spellings with Matt.)
The Luxon is responsible for creating the elements that became life on Exandria, scattering itself to bring fire and life to a cold and lonely rock of a planet.
The Luxon’s body is held within the Beacons, of which the Dynasty has discovered four.
Selected followers of the Luxon go through cycles of rebirth so they can live enough lives to learn the true meaning of why they are on Exandria and to bring the fragments of the Luxon’s puzzle to it when it is reborn, to give it purpose.
The Luxon is also the source of a very potent magical force and the beacon is one of many funnels of dunamis power.
The followers of the Luxon have periods of worship where they “give [them]selves to the sunlight as part of [their] means of showing [their] faith.”
Welcome to level 9, Mighty Nein! At level 9, all characters receive an improvement to their proficiency bonus (now at +4), so all attack rolls, ability checks, and saving throws that a character is proficient (or expert) in get a bump. Everyone’s spell save/monk ability DCs also go up. Most of the spellcasters now also have access to 5th level spells, and a certain monk can now parkour a little more easily.Read More
To say the situation at the end of Episode 2-56 is complicated would be a vast understatement. Ahead, we break down everything you need to know to understand what’s going on as The Mighty Nein give their mighty gift to Empress Leylas Kryn. We also have several previous posts with relevant information (and linked quote compendiums) you may want to check out as well:
Here’s where things get complicated. There are bits of information that aren’t out to the entire group, but a few characters do know. Here’s a (relatively) quick summary of what certain people know about other members of the Mighty Nein to wrap things up.Read More
While we as an audience may see everything that happens between everyone else (except for whispers), it’s important to remember that the characters don’t necessarily have all the information. To that end, here’s all the information that the Mighty Nein (except Caduceus) has learned about each other. Since Caduceus came to the party much later, he doesn’t have most of the same information, so we’ll be discussing him separately in part 3 of our knowledge dump series with all the information that isn’t quite out there for the entire group just yet.Read More
In the spirit of Talks Machina’s look back at Campaign 2 so far, we decided to take a look at everything we’ve learned thus far about each Mighty Nein member’s history. Because we’re us, we can’t do things in halves, and spent the better part of the last three weeks researching, compiling, timestamping, linking, writing and editing information on each character’s background. (A friendly reminder that we have a ko-fi!)
We’ll be presenting this information in three parts:
what we, the viewers, know about TMN from what they’ve said on Critical Role and Talks Machina;
what The Mighty Nein (except Caduceus, since he came later) knows about each others’ past;
and what information certain characters know about others’ history that isn’t known by the group at large along with what Caduceus knows about the rest of the Nein.
In this first section, each character’s heading links to a compendium of quotations about that character’s backstory.
A massive thanks to the volunteer editors and transcribers at CRTranscript for their hard work making Critical Role accessible! Projects like this wouldn’t be possible without them. We are basing our spellings off of what has been confirmed by CRTranscript and Stats, what is on the Wildemount maps, and from other places where spellings have been confirmed.Read More
We gathered FAR more stats than the ones that made it on tonight’s Talks Machina. Here’s the Director’s Cut version of Campaign 2 stats.
Nine/Nein has been said at least 733 times.
Matt has facepalmed 80 times. By this episode in Campaign 1, he had facepalmed 77 times.
Beau has technically cast the highest level spell, Conjure Elemental.
Caduceus has prevented 38 damage from critical hits with Sentinel at Death’s Door.
Caleb’s smell has been commented on 49 times.
Fjord has absorbed two swords and two cloven crystals.
Jester has pulled 35 pranks.
Molly has been gone for 85 days.
Nott has cast Message 50 times.
Yasha has put four types of plants in her book since meeting TM9: flowers from Nott, a handful of posies, bark from a lightning-struck tree, and a white flower bud.
The Mighty Nein adopted disguises 91 times.
Beau continues to have the most Nat20s (53) and Nat1s (36), but Caleb edges her out on the Nat20 rate (6.74% to her 6.42%). Jester leads the Nat1 rate (5.29%) for the humanoid members of the Mighty Nein.
Most Damage Dealt: Nott (1576), Fjord (1569), Beau (1556)
Most Damage Taken: Beau (705), Fjord (598), Yasha (530)
Most Cast Spells: Alarm (116), Disguise Self (86), Message (73)
Happy 2019! We figured we’d start the year with something… Nice.
Liam mentioned double Nat1s in episode 43. How many times has that happened in Critical Role?
A double Nat1 (two natural 1s for the same check) has happened 8 times in Critical Role:
Campaign 1 (7 times):
Ep 48, Vex Perception with advantage
Ep 61, Scanlan Athletics with disadvantage
Ep 65, Vax Stealth with Luck (The infamous “Walk of Shame”)
Ep 66, Vax Attack with advantage
Ep 78, Keyleth Perception with disadvantage
Ep 83, Vax Investigation with Luck
Ep 100, Grog’s reckless attack on a skeleton Thanks to jasminealoyce and tiamat_zx for the reminder on this one!
Campaign 2 (1 time):
Ep 43, Jester Perception with disadvantage
Did Episode 2-43 have the most natural 20s?
Nope, the most PC Nat20s were rolled in Episodes 1-55, 1-61, 1-100, and 2-26 with 14. If we add in DM crits, we still don’t come close: in episode 2-43, Matt rolled four and the players rolled four, for a combined total of eight natural 20s. There is something to be said for quality over quantity in this case, though. (In the future, you can find this kind of stat on our Running Stats pages for Tal’Dorei and Wildemount.)Read More
Image from Handbooker Helper: Death Saving Throws
Back in July following The Mighty Nein’s encounter against the Gearkeeper, we (along with some other critters) started wondering about how many death saves have been made throughout Critical Role’s tenure. And, us being us, we decided to go through our documentation and see what we could find. Unfortunately, by the time we finished our research, a certain in-game event made publishing it less than tasteful at the time, and it’s been sitting on our back burners ever since.
However, thanks to last week’s Handbooker Helper, we were reminded to dust it off and update it! Here are those results, updated to episode 2-36. Spoilers for Campaigns 1 and 2!Read More
Thanks to @rachebones for this art piece!
What started as a simple mission for The Gentleman in Zadash nearly three weeks ago has morphed into a quest to reclaim three of their kidnapped companions and seek vengeance for their fallen friend. Through a lot of careful planning and generally successful execution, The Mighty Nein find themselves in the stronghold basement of their quarry, The Iron Shepherds. Here are the resources they have at their disposal.Read More