Like Claudia Sheed back in Zadash, Maruo the goblin regularly opened shop to individuals needing an incognito place to meet, no questions asked (for coin). This particular trio had met at the Overcrow months before. Unwilling to wait for someone who could potentially be their blonde human in disguise to teleport away, the Nein opted to make a preventative strike.Read More
Welcome to level 9, Mighty Nein! At level 9, all characters receive an improvement to their proficiency bonus (now at +4), so all attack rolls, ability checks, and saving throws that a character is proficient (or expert) in get a bump. Everyone’s spell save/monk ability DCs also go up. Most of the spellcasters now also have access to 5th level spells, and a certain monk can now parkour a little more easily.Read More
To say the situation at the end of Episode 2-56 is complicated would be a vast understatement. Ahead, we break down everything you need to know to understand what’s going on as The Mighty Nein give their mighty gift to Empress Leylas Kryn. We also have several previous posts with relevant information (and linked quote compendiums) you may want to check out as well:
ALL THE ABILITY SCORE IMPROVEMENTS! No, but seriously, as Matt said at the end of Episode 49, all of the Mighty Nein receive their choice of either an ability score increase or a feat this level. In addition, all the spellcasters get additional spell slots or spells known (or both), and both clerics get domain features and improvements to their Destroy Undead abilities.
Because of the wide variety of possibilities, we chose to delay our level update until we could narrow down the options, but as you’ll see, there are still a few unknowns. All of the Mighty Nein (except Yasha) have now maxed out their primary ability scores (barring certain special items), and Caleb, Nott, and Caduceus have each tacked on a feat to their already-diverse skill sets.Read More
The Mighty Nein are heading into the neighboring country of Xhorhas, a land shrouded in mystery and fear, in order to rescue Yeza. Ahead, we lay out everything we know so far about the Dwendalian Empire’s foe, and Yasha’s homeland. We’ve compiled a relevant quote compendium that you can also read through here.Read More
Here’s where things get complicated. There are bits of information that aren’t out to the entire group, but a few characters do know. Here’s a (relatively) quick summary of what certain people know about other members of the Mighty Nein to wrap things up.Read More
While we as an audience may see everything that happens between everyone else (except for whispers), it’s important to remember that the characters don’t necessarily have all the information. To that end, here’s all the information that the Mighty Nein (except Caduceus) has learned about each other. Since Caduceus came to the party much later, he doesn’t have most of the same information, so we’ll be discussing him separately in part 3 of our knowledge dump series with all the information that isn’t quite out there for the entire group just yet.Read More
In the spirit of Talks Machina’s look back at Campaign 2 so far, we decided to take a look at everything we’ve learned thus far about each Mighty Nein member’s history. Because we’re us, we can’t do things in halves, and spent the better part of the last three weeks researching, compiling, timestamping, linking, writing and editing information on each character’s background. (A friendly reminder that we have a ko-fi!)
We’ll be presenting this information in three parts:
what we, the viewers, know about TMN from what they’ve said on Critical Role and Talks Machina;
what The Mighty Nein (except Caduceus, since he came later) knows about each others’ past;
and what information certain characters know about others’ history that isn’t known by the group at large along with what Caduceus knows about the rest of the Nein.
In this first section, each character’s heading links to a compendium of quotations about that character’s backstory.
A massive thanks to the volunteer editors and transcribers at CRTranscript for their hard work making Critical Role accessible! Projects like this wouldn’t be possible without them. We are basing our spellings off of what has been confirmed by CRTranscript and Stats, what is on the Wildemount maps, and from other places where spellings have been confirmed.Read More
We gathered FAR more stats than the ones that made it on tonight’s Talks Machina. Here’s the Director’s Cut version of Campaign 2 stats.
Nine/Nein has been said at least 733 times.
Matt has facepalmed 80 times. By this episode in Campaign 1, he had facepalmed 77 times.
Beau has technically cast the highest level spell, Conjure Elemental.
Caduceus has prevented 38 damage from critical hits with Sentinel at Death’s Door.
Caleb’s smell has been commented on 49 times.
Fjord has absorbed two swords and two cloven crystals.
Jester has pulled 35 pranks.
Molly has been gone for 85 days.
Nott has cast Message 50 times.
Yasha has put four types of plants in her book since meeting TM9: flowers from Nott, a handful of posies, bark from a lightning-struck tree, and a white flower bud.
The Mighty Nein adopted disguises 91 times.
Beau continues to have the most Nat20s (53) and Nat1s (36), but Caleb edges her out on the Nat20 rate (6.74% to her 6.42%). Jester leads the Nat1 rate (5.29%) for the humanoid members of the Mighty Nein.
Most Damage Dealt: Nott (1576), Fjord (1569), Beau (1556)
Most Damage Taken: Beau (705), Fjord (598), Yasha (530)
Most Cast Spells: Alarm (116), Disguise Self (86), Message (73)
Encounter Appearance: 2-46 A Storm of Memories
Armor Class 14-18
94 damage taken, killed by Yasha ripping out its core (untallied)
“Show me. Show me what is important, what is worth protecting. This storm was birthed only for you.”
One of the Prime Deities of Exandria, the Stormlord (Kord) has dominion over the storm and battle. The first commandment of the Stormlord, quite literally, is “Bravery over all.” The Stormlord brings fierce tempests, and challenges his followers to find where their strength lies in the fields of battle and adversity.Read More
Happy 2019! We figured we’d start the year with something… Nice.
Liam mentioned double Nat1s in episode 43. How many times has that happened in Critical Role?
A double Nat1 (two natural 1s for the same check) has happened 8 times in Critical Role:
Campaign 1 (7 times):
Ep 48, Vex Perception with advantage
Ep 61, Scanlan Athletics with disadvantage
Ep 65, Vax Stealth with Luck (The infamous “Walk of Shame”)
Ep 66, Vax Attack with advantage
Ep 78, Keyleth Perception with disadvantage
Ep 83, Vax Investigation with Luck
Ep 100, Grog’s reckless attack on a skeleton Thanks to jasminealoyce and tiamat_zx for the reminder on this one!
Campaign 2 (1 time):
Ep 43, Jester Perception with disadvantage
Did Episode 2-43 have the most natural 20s?
Nope, the most PC Nat20s were rolled in Episodes 1-55, 1-61, 1-100, and 2-26 with 14. If we add in DM crits, we still don’t come close: in episode 2-43, Matt rolled four and the players rolled four, for a combined total of eight natural 20s. There is something to be said for quality over quantity in this case, though. (In the future, you can find this kind of stat on our Running Stats pages for Tal’Dorei and Wildemount.)Read More