Much like the Nein’s previous experience with dockside diplomacy, this encounter ended with a conversation, followed swiftly by them setting sail to escape the hand of the present law. The trick this time was surviving long enough to get to the conversation in the first place… And then surviving the trial.Read More
Thanks to @cerigg for this art piece!
The midnight encounter on the Restless Wharf is a great example how players (and their dice) can determine both the type of encounter they are going to have, as well as how they can set their own difficulty for it. What could have been either a simple spy mission, attempted diplomatic conversation, or even silent assassination quickly turned into... well, what it turned into.Read More