Thanks to @Cyanide_Lemons for this art piece!
First Appearance: 1-87 Onward to Vesrah
Armor Class 18 (suggested 17)
Speed 30 ft., fly 60 ft., swim 90 ft.
Resistant to Cold, Acid, Lightning
Suggested Average, Max HP: 229, 306
10 damage taken
First appearance: 1-22 AraMente to Pyrah (as Keyleth)
Suggested Armor Class 13 (medium), 14 (large)
Speed 30 ft., swim 90 ft.
Immune to poison, exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Resistant to acid; bludgeoning, piercing, and slashing from nonmagical weapons
Suggested average, max damage: 114, 168
Medium Elemental 1 (first battle): 64 damage, 4 killing blow by Caleb
Medium Elemental 2 (first battle): 79 damage, 17 killing blow by Nott
Large Elemental (second battle): 135 damage, 17 killing blow by Yasha
While we’ve analyzed both water elementals and marids previously, the marid in this particular encounter had significant less self-agency than the one Vox Machina encountered in the previous campaign. While all genies prefer to be the slaver rather than the enslaved, powerful mortal magic can bind them to servitude in turn (and marids are the most powerful of all genies… at least, according to them). Commands granted to a marid must be made very carefully, lest the commanded find loopholes that match the letter of the order but fail to match its intent, often at the downfall of the commander.