Take a Walk on the Feywild Side

Given the events of Episode 58 (spoilers ahead, as always!), we thought it was time to give the Feywild its own post. Thanks to @nabilum for the art!

What is the Feywild?

The Feywild is described in the PHB (p. 300) and the DMG (p. 49) as an echo plane to the Material Plane (MP) - the one that the majority of Vox Machina’s adventures have occurred on thus far. While the Feywild is technically a different, parallel plane of existence from the MP, it also has more-magical versions of all the landscape features in the MP. If it helps, think of it like a fun house mirror world, like the way the world is described in The Beatles’ “Lucy in the Sky with Diamonds.”

Picture yourself in a boat on a river with tangerine trees and marmalade skies.
Somebody calls you, you answer quite slowly: a girl with kaleidoscope eyes.
Cellophane flowers of yellow and green, towering over your head.
Look for the girl with the sun in her eyes, and she’s gone.

That, but with a magical focus. An oak tree with a bird’s nest on the MP might be a towering, sentient sequoia with a massive network of faerie tree houses in its branches in the Feywild. A gently bubbling creek on the MP could be a 60’ tall waterfall plunging into a bottomless sea and teeming with nymphs.

What can we expect there?

The sun never seems to rise or set in the Feywild, a sign that time may not pass there as it does on the Material Plane. A day in the Feywild could take years, or minutes on the MP…or it could take the same amount of time. (More on this time shift later.)

The woodland creatures that Keyleth was able to create with the Conjure Woodland Beings (4th level) spell reside in the Feywild. Those creatures are different than the ones that Vex’ahlia was able to create with her Conjure Animals (3rd level) spell, and include dryads, nymphs, satyrs, and other creatures that don’t typically reside on the MP. (Grog spent some quality alone time with a nymph before the Critical Role livestream started. No one but Grog and Matt know what happened, and they aren’t sharing.)

Gilmore and Allura warned Vox Machina to trust no one and nothing in the Feywild. While the Feywild is a more magical, vibrant version of the MP, it still has creatures lurking about looking to prey upon unsuspecting visitors including hags, like Trysta and Forsythia, who are of type Fey.

In some cultures and races, it is believed that the elves originated in the Feywild. This “fey-ancestry” gives them (and half-elves, what what!) advantage on saving throws against being charmed and an inability to be magically put to sleep. However, that’s also a solid indication that the creatures within the Feywild, and perhaps the Feywild itself, use charming magic, so Vox Machina should be on its guard. (We’d like to hope that Vax’s experience at the end of Episode 57 should be enough of a wakeup call that nothing is necessarily as it seems.)

What is Vox Machina looking for?

Our intrepid band of adventurers is primarily seeking one of the Vestiges of Divergence: Fenthras, Wrath of the Feywarden, bow that “felled titans.” Kamaljiori the androsphinx tells us that it is inside a “cancerous tree,” which Allura tells us was “seeded by the betrayal of an Archfey whose hatred burned into a black heart of disease.” The Gilded Run prevents the Shade Murk bog from spreading further from the tree.

Vox Machina will also likely be keeping an eye out for Syngorn, the elven city where the twins begrudgingly spent part of their youth. In Episode 41, we learned that Syngorn had some kind of protections in place so that it could relocate itself to the Feywild should it be in danger. While the twins are certainly loathe to see their father, Syldor, again, the potential information the residents could provide about getting through the Feywild or about the dragon(s) that may have attacked the city could be very useful to Vox Machina.

Time Warp and Memory Loss

There are two optional rules in the DM guide that could add an interesting twist to Vox Machina’s trip to this plane, should Matt choose to use them: Memory Loss and Time Warp. Both effects only go into effect when someone leaves the Feywild, and can alter what a person remembers about their time there and how much time has passed on the Material Plane. We’re not going to go into details about either of these because we don’t know if they’ll be used at all, or to what extent. There’s also plenty of room for Matt to alter either effect to suit Critical Role. As Gilmore said, “It’s weird out there; very, very weird out there…absolve yourself of any preconceptions.”