anonymous asked: I'm curious to know how many brothel visits Grog and Scanlan have made so far.

An excellent question, my dear critter. Despite their talk of frequent visits, the actual times are rather rare. It’s possible that they’ve visited more, but we’re only counting when their trips were explicitly stated. (Surprisingly, not once do they mention visiting a brothel during their time in Emon in episodes 24 or 27.) Updated as of Episode 35.

  1. (Ep01, 0:55:02) “Welcome to Kraghammer, gentlemen.”
  2. (Ep14, 2:52:56) After spending all of the platinum, Grog and Scanlan pass the time in Emon.
  3. (Ep17, 1:24:55) Grog disappoints a woman.
  4. (Ep22, 0:37:50) Scanlan “recovers” from the encounter with Rimefang. (Up to debate, whether you accept that Scanlan actually hung out with Zahra or not.)

“We’re all gonna die!”

Laura is quite the optimist. Updated as of Episode 35.

Total times a party member cried TPK: 21

Times Laura said that they were due for a TPK: 11

02 Into the Greyspine Mines (kathatherine, BillieBlueJean)

  • (1:56:58) Laura: “We’re all gonna die!” in response to Percy’s gun jamming

04 Attack on the Duergar Warcamp (@allessier)

  • (1:23:35) Vax: “Scanlan, we are probably going to die tonight.”

07 The Throne Room (ashesofvalkana, rusty-diamond, luminarycas)

  • (1:09:34) Laura: (garbled through her hand) “Oh my god, we’re gonna die” in response to Vax getting attacked by an Illithid.
  • (2:46:40) Laura: “Unless we’re all dead next week.”
  • (3:04:06) Laura, while waiting on Tiberius’s turn: “We’re all gonna die!” 
  • (3:23:40) Liam: (quietly) “TPK….TPK…” when magma starts pouring into the room.

10 K’varn Revealed (rusty-diamond)

  • (1:47:50) Percy: (despairing) “We’re going to die” after Scanlan, Tiberius, and Vax begin squabbling amongst themselves.

13 Escape from the Underdark (dragonmustang01)

  • (0:35:59) Laura: “We’re all gonna die” after Travis says “We’re f***ing fighting brains and mindflayers again.”
  • (0:45:14) Travis: “We’re all dead.”
  • (0:56:42) Liam: “I personally can’t wait till we roll new characters for next show.”
  • (1:31:39) Laura: (laughing a bit hysterically) “Oh my god … we’re gonna die” as trolls start trying to shove their way into the temple

15 Skyward (thesingingbadger)

  • (2:15:21) Pike: (after the gryphon chucks the guard overboard) “We could attach [a rope or grasping vine] around all of ourselves, and where we go one, we go all.”

18 Trial of the Take, Part 1 (@Tux3d0_mask)

  • (1:36:10) Matt: “You’re all gonna die!” in response to all the terrible initiative rolls
  • (1:41:43) Laura: “We’re all gonna die!” after learning that the direwolf gets advantage to attack.

19 Trial of the Take, Part 2 (thesingingbadger)

  • (2:29:40) Felicia Day: “It’s a good thing it’s a whole new team next week, ‘cause we’re all gonna die!”

30 Stoke the Flames (thesingingbadger)

  • (0:07:33) Laura: “We’re all gonna die when we’re goofy looking.”

31 Gunpowder Plot (thesingingbadger)

  • (p1.0:53:36) Laura: “I like that Scanlan takes out an entire house, and we’re all probably going to die.”
  • (p1.1:10:12) Laura: “We’re all gonna die” after three of the ten crossbow men crit while attacking Grog. Liam: “Merry Critmas.”  

32 Against the Tide of Bone (thesingingbadger)

  • (3:29:04) Taliesin: “Let’s memorize where we’re all going to die” after Matt shows the dungeon map for a split second at the end of the episode.

34 Race to the Ziggurat (thesingingbadger)

  • (26:21) Scanlan: “Just to point out, before we all go in and kill ourselves…”
  • (1:20:56) Laura: “Oh my God, we’re gonna die” after most of Vox Machina get trapped in the acid pit.
  • (2:35:16) Laura: “We’re gonna die!” after Taliesin says “We’re gonna be fine!”

davlen asked: Given the estimated costs and everything he learned, if a new one is made. Wouldnt he likely try to get all the barrels enchanted with different types of damage this time...i would guess what 10kg for something like that and maybe 3 months of the enchantments? How does that sound?

If Percy did try to have each of the six barrels enchanted individually, that would be approximately 12,000 GP (6 barrels x 2000 for each +1 bonus) and should take about 12 days to enchant (1 day per every 1000 GP), on top of the weeks it would take to physically build it. Theoretically, at that cost, it would be cheaper to fully enchant Ripley’s gun, including an extra spell slot.

For example, Pathfinder has an item called the Firedrake Pistol, a +1 pistol that can deal Fire damage instead of Piercing. It also allows the user to cast Burning Hands from the barrel instead of a bullet. The cost to build it requires 10,800 GP and 11 days to integrate the required Fireball and Burning Hands spells into it. (If you were to walk into a shop to buy it, you’d be looking at 20,300 GP, but if you already have the materials, that will save quite a bit.)

Of course, that doesn’t include multiple types of enchantments (fire, ice, lightning, etc), so, hey, if he can pry money from the treasurer, what’s to stop him?

anonymous asked: I was wondering what feats vox machina has picked up. A few I know are Percy: Sharpshooter and probably magic initiate. Vax: Lucky and Sharpshooter. Vex: Observant stated in the feast with Briarwoods. Grog: Greatweapons master. Scanlan: Tough otherwise how did he go from 66hp to 101hp at lvl 12. Still wondering if I missed any

Very good! The one feat that we noticed you missed was Scanlan’s War Caster feat, which we saw “Burt Reynolds” use Bigby’s Hand as an Attack of Opportunity against Rimefang. Otherwise, given the information we have, we have to agree with the rest of your assessment.

Much a Poo About Gnome Thing

We are finally cleaning our hands of this task. Originally, we were keeping track of every time poop came up in conversation, but … well, there’s a lot of this crap. Naturally, Scanlan comes up more than anyone else. Since the list keeps growing, we are going to list the times that we know that bodily refuse either happened or was discussed, AND THAT WILL BE ALL. Thank you. (Permanently updated to episode 35.)

Scanlan Poos

  1. Episode 04 (2:09:55) “I also take a little poo in my pants.”
  2. Episode 07 (0:51:23) Scanlan poops on the guest bed.
  3. Episode 17 (0:18:10) Scanlan magically relieves himself in the Temple of Sarenrae.
  4. Episode 23 (2:39:30) Scanlan reveals that he did, in fact, “shit in the hallway.”
  5. Episode 26 (2:43:06) Scanlan, appearing as a cow, poops on the ground.
  6. Episode 27 (2:36:00) Scanlan takes a second dose of the potion and leaves the remains in the kitchen before they head to Whitestone.

General Bodily Waste Mentions

01 Arrival at Kraghammer (BurdenedWithNoPurpose, kathatherine)

  • (2:01:39) Travis suggests Scanlan “drop a deuce.”

04 Attack on the Duergar Warcamp (BurdenedWithNoPurpose)

  • (1:13:30) Vax and Scanlan fill a bucket with goblin excrement.
  • (1:43:23) Scanlan attacks the Illithid with said bucket.
  • (2:09:55) “I also take a little poo in my pants.”

07 The Throne Room (ashesofvalkana, rusty-diamond)

  • (0:51:23) Scanlan poops on the guest bed.
  • (1:00:33) Pike considers pooping on the other guest bed (at Liam’s suggestion), but reconsiders.

10 K’varn Revealed

  • (Full Episode) The chalkboard speaks truth.

13 Escape From the Underdark (dragonmustang01)

  • (2:52:26) Scanlan checks his bed for “karma.”
  • (2:52:31) Tiberius confirms that he left some in rat form.

15 Skyward

  • (0:49:16) Vax suggests Pike celebrate her reconnection to Sarenrae by “shitting on a bed.”

17 Hubris

  • (0:18:10) Scanlan relieves himself in the Temple of Sarenrae.
  • (0:19:00) The dump is revealed to be magical. The discussion lasts for some time.
  • (0:20:29) Matt takes over to prevent a “half-hour talk about Scanlan’s excrement.”
  • (1:23:44) Scanlan offers to “look through his shit” to distract everyone from Grog’s loss.

22 AraMente to Pyrah (TUX3D0_MASK)

  • (0:45:56) Tiberius asks Pike about any oddities of a particular color in the temple. Pike confirms that she did come across the item they described.
  • (4:20:47) The party assures Pike that she is always a part of their journey, and tells her to “keep the poo close.”

23 The Rematch

  • (2:30:47) Scanlan offers to poop in the Temple of Kord.
  • (2:38:30) Scanlan subtly threatens to poop in the Liceum.
  • (2:39:30) Scanlan reveals that he did, in fact, “shit in the hallway.”
  • (2:58:20) Vex asks Scanlan how to look into his magic poo.
  • (2:58:50) Scanlan promises to stop scrying if Pike happens to be naked in front of his poo.
  • (2:59:00) Scanlan begins the scrying.
  • (3:01:44) Scanlan confirms that the spell is any waste, not just poo.

25 Crimson Diplomacy (thesingingbadger)

  • (0:31:30) Keyleth releases her “avian payload” on Lillith.
  • (2:28:42) Vax implies that he soiled himself fighting the Briarwoods.
  • (3:23:15) Vax suggests that Scanlan poops on the face of the Broker’s remaining man.

26 Consequences and Cows

  • (0:26:36) “Beds are fair game!”
  • (2:43:06) Scanlan, appearing as a cow, poops on the ground.

27 The Path to Whitestone

  • (1:02:43) Sam exclaims “Stool Softener!”
  • (1:33:49) When asked if Scanlan can still cast spells when polymorphed to be very small, he assures Vex that he can still “shit on things.”
  • (2:36:00) Scanlan takes a second dose of the potion and leaves the remains in the kitchen before they head to Whitestone.

28 The Sun Tree (thesingingbadger)

  • (1:10:51) “When I poo somewhere, I can see everything.”
  • (2:20:22) Quick Scry to the poo jar.
  • (2:22:06) “I could get in, shit in their bedroom, and leave!”
  • (2:22:13) “Pull the pin and throw [the Scatlan grenade]!”

29 Whispers (thesingingbadger)

  • (1:12:01) “Want me to pee on the altar?”

30 Stoke the Flames (thesingingbadger)

  • (1:01:03) “I use my movement because I just woke up to pee.” “Do you have morning …?” “It’s midnight wood.”
  • (1:03:45) Scanlan “dual wielding” with his wand and his … wand and “spraying everywhere.”
  • (1:22:53) HDYWTDT kill with pelvic thrusting and bonus, um, “running water” damage to Vampire spawn

33 Reunions

  • (p2.0:32:34) Scrying through the jar in the keep.

35 Denouement

  • (0:07:05) Pre-game discussion about how the sweatshirt pocket holds two poops
  • (0:08:35) Regarding Travis’s comment that they will poop in your Wyrmwood box, Sam assures us, “I will do that upon request.”

Secrets, secrets

We’ll let Travis introduce this one for us: “[Matt] used to do this all the time! When shit goes down, and all of us can’t know, he whispers, and he sticks his tongue in your ear a little bit!” Updated as of Episode 42.

Whispers on the show: 19

In-the-group checks: 3

09  Yug’Voril Uncovered

  • (1:24:27) Vax’ildan’s insight into Keyleth.

10 K’Varn Revealed

  • (0:46:10) Vex’ahlia spots the cloaker.

13 Escape from the Underdark

  • (3:01:00) Vex’ahlia’s insight into Kima.

35 Denouement

  • (0:36:08) Scanlan’s knowledge concerning Vecna.
  • (0:58:24) Vex’ahlia’s insight into Percy.
  • (0:58:45) Keyleth’s insight into Percy.
  • (1:46:01) Percy’s perception of Delilah’s escape. 

37 A Musician’s Nostalgia

  • (1:18:42) Vex lip-reading the guards’ inability to find Daxio.
  • (2:14:22) Vex’s eyes on Samson the pickpocket.
  • (2:28:00) Keyleth’s insight into Dr. Dranzel.

39 Omens

  • (2:04:26) Matt to Travis about what the skull says
  • (2:05:25) Travis to Matt about what he’s doing about what the skull said
  • (2:35:05) Liam to Matt about where Vax’ildan is
  • (3:29:31) Matt to Laura about the dragons in the sky

40 Desperate Measures

  • (1:32:26) Matt to Taliesin about what the skull says

41 In Ruins

  • (0:31:02) Laura to Matt about what to do with the skull?
  • (0:58:51) Garthok to Vax’ildan in thieves’ cant
  • (0:59:05) Garthok to Vax’ildan in thieves’ cant

42 Dangerous Dealings

  • (0:32:34) Matt to Marisha about Syngorn

Monster Analysis: Orthax the Vengeful Shadow Demon

  • Encounter Appearance: 35 Denouement
  • AC 21 (decreased by Daylight)
  • Speed 30 ft, Fly 30 ft
  • Darkvision 120 ft, passive 11
  • Vulnerable to radiant damage (MM, appears to be unimplemented)
  • Resistant to acid, fire, necrotic, thunder, and nonmagical physical weapons
  • Immune to lightning, cold, and poison damage
  • Immune to prone, restrained, grappled, paralyzed, exhaustion, petrified, and poisoned
  • Textbook Shadow Demon average/max HP: 66, 108
  • 353 taken (~406 with radiant vulnerability), 44 combined HDYWTDT by Grog and Trinket

This encounter was a lot of fun to research and break down. It’s great to see where Matt took inspiration, modifying its abilities and personality to turn a low-level monster into a terrible fiend that both haunted Percy’s thoughts and provided a decent challenge for the drained party.

Shadow Demons

Shadow demons stand apart from the typical demonic hierarchy in that, rather than forming from the Abyss, they originate from dark magic from the Material Plane. As such, they cannot transform into more powerful entities like their damned counterparts by means of promotion by higher-ranked demons. However, this lack of interaction with other demons does not keep them from evolving, as deals with mortals allow shadow demons to gain power via vicarious death and destruction.

Orthax did share many of the basic abilities, resistances, immunities, and vulnerabilities of a textbook Shadow Demon, including light revealing and weakening its more tangible form. Its Incorporeal Movement allowed Orthax to travel through creatures and objects as if they were difficult terrain. It is unknown if it took the usual 1d10 force damage for ending its turn in the wall, outside the range of its attackers. Shadow demons deal an average of 10 psychic damage for each hit, and an additional average of 17 psychic damage if it has advantage on the roll (granted by Faerie Fire, in this case). Its claws also seek to latch onto the fears and memories of its victims, which we saw was prevented by Pike’s successful Wis save.

Orthax’s Enhancements

However, it should be clear by now that Orthax was not a typical shadow demon, not including its crow-like beak that inspired Percy’s mask. Its increased health (over 350, opposed to the 66 average) combined with a three-pronged multiattack were just the first steps to making it a legitimate challenge. Revenge is such an integral part of the fiend that this theme is present in both how it corrupts its victims and how it attacks its enemies in combat.

The entirely original ability Rampage Pulse seems to have its roots in Pathfinder’s Synaptic Pulse. Instead of stunning all who fail the Wis Save of DC 18, though, Rampage Pulse deals an estimated 2d6+3 psychic damage and invokes a guided confusion effect that instills Orthax’s rage into those who failed the save, guiding them to target creatures the shadow demon chooses. Rampage Pulse appears to have been a rechargeable ability, meaning Orthax would need to roll a 6 (on a d6) in order to use it again (which happened).

Even Orthax’s strategy revolved around its dedication to revenge. After Pike dealt an impressive amount of radiant damage to its dark form, its entire strategy shifted to seek retribution from the holy gnome. The Mark of Vengeance seems to have similar properties to Vex’s Hunter’s Mark, though we were fortunate to have only its description rather than a demonstration. This was cast as a reaction to Scanlan’s first Vicious Mockery, rather than as one of Orthax’s bonus actions.

The Encounter

A few people mentioned that the Orthax encounter was an overly simple encounter. In this case, a large portion of that has to do with preparation, as well as lucky rolls. Heroes’ Feast saved many a Wisdom Throw (preventing Orthax’s screech from dealing a lot of in-party damage), and Keyleth’s Faerie Fire also ensured a significant portion of attacks landed. Most of all, we can blame Readied Actions, which accounted for a consolidated 154 points of damage, dealt primarily with advantage. Pike also suffered greatly for dealing such a large amount of radiant damage to it. Fortunately, she never entered the single digits.

Lady Briarwood provided another interesting wrinkle to the fight, wasting both Percy and Vax’s turns to ensure their one-armed prisoner did not escape. Technically, her cloak should have already forced disadvantage against her, but invisibility still seems like an appropriate choice for a fleeing wizard. (We also congratulate Vox Machina for allowing Cassandra to deal the final judgement.)

The Pepperbox

The time spent inside Percy’s mind allowed Orthax to feed off his anguish and grow as a corrupting influence. After initially advising Percy on the creation of the Pepperbox, Orthax waited until the perpetrators of Percy’s betrayal crossed his path again. From that point, all he needed to do was provide a little encouragement, as most of the work was accomplished by the gun.

One item of note from the DMG (p206) is the Sword of Vengeance, which is cursed with and possessed by a vengeful spirit. A creature attuned to the sword is unwilling to part with it, among several other unpleasant but unutilized Pepperbox traits (e.g., disadvantage when using any weapon that is not the Sword). While we doubt that Taliesin’s attachment had to do with anything other than the cost of the weapon (and the cost to replicate it), from an RP perspective, it forms a very convenient parallel. This parallel is furthered when we see that the spirit appears to be removed from Percy entirely upon the Pepperbox’s acidic destruction.

anonymous asked: Can we get an update to the "How Do You Want To Do This?" post? It's only updated to episode 28 last I checked, and there have been plenty of thrilling (and sometimes funny) HDYWTDT-s since then.

We have updated the original HDYWTDT post to episode 34. However, we strongly encourage everyone to check out our Rankings and Running Stats page, where we keep current a plethora of stats (including HDYWTDTsKill Counts, Critical Wins and FailsKnockouts, and many more). These usually are updated by the Tuesday after an episode, once we are able to pair events to times in the Youtube video.

In-Game Time Passed

How many in-game days have passed since the show started? Quite a few.

Updated as of Episode 34, regularly updated here. Thanks to @vox-machina, @criticalrolesource, @thesingingbadger, @kathatherine, @dragonmustang01, and @Tiamat_ZX for providing times! Update: Thanks to  @yellowsmoke318 for correcting our Underdark submissions.

  • Total in-game days since stream started: 53 days

  • Time since Vox Machina pissed off the Elder Brain: 46 days

  • Time since Pike started work on the Vasselheim temple: 35 days

  • Time since the rakshasa was killed: 32 days

  • Time since the Briarwoods charmed Uriel and fled Emon: 16 days

Kraghammer: 2 days

  • (1) Vox Machina arrives in Kraghammer. One night only: Trinket vs. Balgus.

  • (1) The party negotiates with Nostoc Greyspine after killing a stitch naga. They also tick off Master Thunderbrand and buy supplies from the Value of Valor.

Underdark: 6 days

  • (1) The party prepares for the encounter with K’Varn, defeating him twice before claiming the Horn of Orcus. The party flees from the Mind Flayers, arriving back in Emon.

  • (1) The party takes the elevator down the mine, ventures into the Underdark, and fights off Umberhulks. The party rests while Grog is catatonic.

  • (1) The party finds and allies with Clarota, defeats the General and the bulette, and flees from the duergar warcamp before tangling with ogres, black pudding, and hook horrors.

  • (1) The party assault the Duergar Throne Room, loses Grog, and rests to heal Vax’s foot.

  • (1) The party fights an abomination, finds Grog, defeats the Queen, and have their first conversation with K’Varn

  • (1) The party defeats a cloaker, scries on K’Varn to determine that he is a beholder, and charms a Fomorian.

Emon: 3 days

  • (1) The party meets with Allura before meeting with Council over the Horn. The party goes to Gilmore’s.

  • (2) The party waits two days for the arrival of the airship.

Airship: 6 days [ep16, 00:15:46]

Vasselheim: 14 days

  • (1) The party arrives in Vasselheim, completes their quest to guide the Horn of Orcus to safety, drops Pike off at the Temple of Sarenrae, and watches Grog fail in the Crucible to Kern the Hammer.

  • (1) The party hunts a hydra to replenish their finances, putting them at the mercy of the Slayers’ Take.

  • (2) Team 1 journeys to the mountains, slaying Rimefang. Team 2 hunts and defeats the rakshasa, returning shortly to wait for Team 1’s arrival.

  • (2) Team 1 journeys back from the mountain, returning to the Take.

  • (1) Vox Machina is initiated into the Slayers’ Take. They reunite with Pike, and the party drives Vex to drink over poor financial management.

  • (6) AraMente

    • (1) Tiberius gets Lockheed, Tyriok provides guidance, and the party sets out on the first part of their journey to Pyra.

    • (1) The party hikes through a thunderstorm, flees from ettins, and meets up with the druids of the Fire Ashari. The party enters the Elemental Plane of Fire, and Keyleth completes the next leg of her AraMente.

    • (1) Vox Machina rests in Pyrah after the trial.

    • (3) Vox Machina takes their time returning to Vasselheim.

      •  (Pike spent 7 days in all away from the Temple [ep22, 4:19:38])

  • (1) The party reunites with Scanlan and spends their last day in Vasselheim watching Grog gain victory over Kern, acquiring black powder, and speaking with the Groundbreaker of the Church of Kord before teleporting home, without Pike. They send Kynan on his way and converse with Seeker Asun about the arrival of one Lord and Lady Briarwood. The party pays their servants, gets a history lesson on the Briarwoods, and begins preparations for the feast.

Emon: 15 days

  • (5) The party spends the week preparing for the Briarwoods’ arrival. They return the lost item to Master Thunderbrand, retrieve their money from Lord Greyspine, shop for necessities, tinker without ceasing, and plot. (Days 2 through 6)

  • (1) The Briarwoods attend the feast and are chased off by the party, but not before turning the Council and nearly killing the twins. Vox Machina visits the temple to help Vax, then destroy the Broker and his allies in their frustration.

  • (1) The party help save the cattle of the local ranchers by confronting and redirecting a young roc and its gnomish guardian.

  • (1) Invisible Stalkers attack the Keep.

  • (7) The party completes various errands in preparation for their assault on Whitestone.

The Path to Whitestone: 3 days

  • (1) The party teleports to Westruun, buys horses for travel, and make their way to the Terraced Fields.

  • (1) After a half-day’s travel, the party crosses a rickety bridge and avoids a group of harpies. They take refuge in the side of a mountain, where Percy assures Keyleth that he is fine. (Percy is not fine.)

  • (1) The party fights off an attacking behir. The inspect the stone giant fort, and get first view of Whitestone from the forest. Keyleth and Scanlan start the first bit of reconnaissance over Whitestone as the rest of the party rests in the trees an hour from the city.

Whitestone: 4 days

  • (1) The party discovers their welcome gift at the Sun Tree. Keyleth focuses on the tree. Vax, Percy, and Scanlan are nearly defeated by a door before fighting a banshee. Percy gains his first corruption point.

  • (1) Vox Machina have their first encounter with the denizens of Whitestone before their assault on Kerrion Stonefell.

  • (1) The party gauges Whitestone’s inhabitants’ willingness to fight back, and assaults the manors of Vedemeyer and Count Tyleari. Pike appears in time to fight back the wave of skeletons and zombie giants.

  • (1) The siege on Castle Whitestone begins. Vox Machina infiltrates the castle, frees Ripley, kills Professor Anders, invites Cassandra into their ranks, fights off ghosts, fall into an acid trap, destroys Sylas, severely injures Delilah, and escapes from the Ziggurat as a marble-sized black hole drains all magic (including much-needed healing) from the vicinity.

Vicious Mockery

anonymous asked: Is there a running list of Scanlan's Vicious Mockery attacks?

There wasn’t before you asked. Fortunately, the list is pretty short. (What is most entertaining is that three uses have literally shamed their targets to death.)

  1. Duergar Guard (Ep07, 2:31:52) “You ugly! You ugly! Yo mama says you ugly! You ugly! You ugly! Yo mama says you ugly!” 5 psychic damage.
  2. Abyssal Abomination (Ep08, 2:18:36) “You know what? Your tentacles make you look kind of fat, the elf thing is sort of played out (it’s sort of 1990 Orlando Bloom), and the whole bone thing is just really tacky!” 3 psychic damage.
  3. Vampire Spawn (Ep30, 1:21:38) “Wassup. Wassup, Toothy. Heeeey. Bite me. Bite me! Bite me hard!“ 8 psychic damage.
  4. de Rolo Ghost (Ep33p2, 2:00:00) “You’re so… You’re not even corporeal! You have no substance. You are nuthin’! You’re a nobody! You won’t amount to nuthin’ in this world! FEH! You were nothing in life and now you’re nothing in death!” 6 psychic damage.
  5. Orthax (Ep35, 1:28:58) “Don’t you know? Smoking is the number one cause of cancer and emphysema, and will shorten your life by an estimated 10-20 years. It’s not cool, and you shouldn’t do it!” 5 psychic damage.
  6. Orthax (Ep35, 1:51:43) “And another thing! Your smoking encourages minors to smoke, and creates an aura that makes going to restaurants unpleasant, and it’s just horrible, makes your clothes stink. It’s horrible.“ 8 psychic damage. 

“Why don’t we leave Trinket behind?”

Art by Hankered-Waistline

The fluffiest (and most rotund) member of Vox Machina often makes travel a bit of a puzzle for the party. Ursine loyalty keeps Trinket close to Vex as often as possible. Naturally, there are those who prefer to leave the pets at home, which leads to some interesting (and entertaining) contention.

Credit to @thesingingbadger and @kathatherine for compiling, organizing, and editing the list from the submissions!

01 Arrival at Kraghammer (BurdenedWithNoPurpose, kathatherine)

  • (1:01:27) Laura: “I thought Trinket stayed.” (laughs) Sam: “What is that bear doing here?”
  • (1:02:23) Guard: “If that’s your animal, don’t bring it here!” Vex: “Oh.” Trinket is sent back to the tavern.

02 and 03: None.

05 The Trick About Falling

  • (0:42:17) As the party attempts to flee from the duergar warcamp, Vex realizes, “Where’s Trinket?!” Matt assures her that Trinket was left alone on the other side of the chasm. “You weren’t here.“

06 and 07: None.

08 Glass and Bone (rusty-diamond, thesingingbadger)

  • (1:24:49) Scanlan says, “Why don’t we get across? We’ll come back for Trinket.”
  • (2:29:22) Scanlan sarcastically mutters, “Not Trinket!” after Trinket falls unconscious.

09 and 10: None.

11 The Temple Showdown (rusty-diamond, thesingingbadger)

  • (2:25:59) Concerned for his limited number of spells, Scanlan asks, “Is Trinket worth [a Polymorph spell]?” In the face of her anger, he assures Vex he was being Bizzaro-Scanlan.

13 Escape from the Underdark (dragonmustang01, rusty-diamond)

  • (2:03:06) Sam whispers, “Told you we should have left Trinket behind,” when Trinket is stunned by an Illithid mindblast trying to escape with Vex out the top of the temple.

14 through 16: None.

17 Hubris

  • (2:00:15) Scanlan suggests, “Let’s leave Trinket. Let’s leave Trinket behind,” when the group is about to hunt the hydra. Vax agrees. Vex does not.
  • (2:00:30) Vex begs Scanlan to polymorph Trinket. Scanlan wonders aloud, “Do I know polymorph?”
  • (2:57:56) Laura worries that Trinket is about to be seriously hurt by friendly fire via Tiberius’s fireball. Sam reassures her: “No, no, remember, I said, ‘Leave Trinket behind’?”

18 Trial of the Take Part 1

  • (0:28:10) Scanlan: “Do we get Trinket?” Vex: “Of COURSE, we get Trinket!”
  • (1:05:36) Scanlan says, “Should we leave Trinket? I always want to leave Trinket. He only almost dies every time.”

19 Trial of the Take Part 2 (kathatherine)

  • (1:16:17) “Trinket’s here?” Like you didn’t know, Scanlan.
  • (2:27:28) Scanlan, after Trinket manages to save against Rimefang’s fear effect: “I always believed in you, Trinket.”

20 through 22: None.

23 The Rematch (SinkingMyShips, thesingingbadger)

  • (2:36:48) “Oh, shit, did we leave Trinket behind?” When Vex says no, Scanlan replies, “Okay, good, I’m very concerned.”

24 and 25: None.

26 Consequences and Cows (@TUX3D0_MASK)

  • (2:27:18) Vax suggests that they leave Trinket with Percy. Vex agrees.

27 The Path to Whitestone (kathatherine)

  • (0:20:37) Sam: “I’m just saying that Trinket died already.”

28 The Sun Tree (thesingingbadger)

  • (2:29:45) When discussing casting Seeming on the group before they sneak into Whitestone, Scanlan argues, “Can we just leave Trinket behind? I don’t want to walk in there with a bear!” He compromises by turning Trinket into a donkey.

29 Whispers (thesingingbadger)

  • (1:43:57) “Oh, wait, we could just leave the bear behind.” Guess who said it.
  • (2:21:17) Scanlan whispers, “Let’s leave Trinket,” when the group is trying to stealth.
  • (2:21:33) “I’m just going to say it once. We should leave Trinket. That’s it. I’ve said it. I’m done.” Done. Sure.
  • (2:21:45) “Leave him.”
  • (2:37:12) “Trinket. STAY.”
  • (3:47:05) “Trinket’s downstairs. We should leave Trinket,” while the group discusses setting the house on fire.

30 Stoke the Flames (thesingingbadger)

  • (2:49:44) On Percy’s “Arrow?” gifted to Vex: “It’s a ‘Kill Trinket’ arrow!”

31 and 32: None.

33 Reunions

  • (1:29:40) “Can you dodge, Scanlan?” “We’ll see! Let’s do this. I’ve always loved that bear.” “THAT’S RIGHT! You deserve it! He’s doing it!”
  • (1:37:50) “I Thunderwave them both, OH, OH NO, and I hit Trinket.”

34 Race to the Ziggurat (thesingingbadger)

  • (0:46:36) During a discussion of what to do about the traps if they have to make a quick exit, Scanlan suggests, “We’ll just have Trinket run first.”