Quick Answers 49

Why did you remove…?

If you’ve been digging in our archives in the past week, you may be disappointed to find a number of articles missing. Have no fear; they’re not completely gone, and will be returning somewhere else. On a somewhat related note, we’re probably going to be under a little bit of construction this weekend. Trust us, it’ll be worth it!

Is there a confirmed spelling for Taryon’s sidekick’s name?

Yep, Sam confirmed that it’s Doty. (And we strongly suspect it’s homage to the current Head of Live Broadcasting & Production.)

How many projectiles were thrown/shot at Sam over the course of Episode 85?

Not enough.

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That’ll Run You...

Anonymous asked: How many times has Matt, as a merchant NPC, said “That’ll run you….”? 

Thanks to @BnBGreg, @ChrisVLinden, @cwittland, Eric R., gracegraceplant, @JacobSBrowning, jm4ny, @_miss_maria_, motherhen-bear, @OmrJeuss, Ro, @sarabowdridge, Sarah E.H., seafaring-stranger, soaringsparrows, Supertoasty, themeaningofnight, @unnamemeN, wouldlike2rage, Wren, and other critters for their work compiling this list!

01 Arrival at Kraghammer

  • (0:28:35) Adra: …we’re lookin’ at eight rooms separately. That’ll run ya, per evening about 25 gold pieces…
  • (0:56:00) Matt: …it’s an establishment of comfort and ease and will run you both for the evening, as you are not Kraghammer locals, about 30 gold pieces a night.

02 Into the Greyspine Mines

  • (1:01:20) Tremaine: Those’ll run you 1,500 gold pieces each.
  • (1:04:43) Tremaine: The greater healing potions run 300 gold apiece.
  • (1:06:45) Tremaine: That will run you 250 gold per arrow.
  • (1:07:40) Tremaine: They run 500 gold apiece.

14 Shopping and Shipping

  • (2:11:37) Sherri: Currently, those go for about… Those will run you… That’ll be 1500 gold pieces per superior…
  • (2:20:04) Sherri: That ring runs 6500 gold.
  • (2:20:38) Sherri: That one runs 4500.

15 Skyward

  • (0:28:43) Gilmore: First off, the ring that we discussed as our original deal…the price would run you about 1750 gold pieces.

22 AraMente to Pyrah

  • (1:06:06) Traveling salesman: This one…would run you a, uh, 500 gold pieces.
  • (1:07:17) Traveling salesman: This, I say, will run you a simple, uh, 6000 gold pieces.

23 The Rematch

  • (2:11:02) Victor: For the barrel, the barrel! That’ll run you *does math in the air* 4623 gold pieces!

24 The Feast

  • (1:01:10) Sherri: These will run you about 200 gold apiece.

65 The Streets of Ank’Harel

  • (3:52:20) Curiosity shop merchant: …that would run you 275 gold pieces.

67 The Chase to Glintshore

  • (1:00:32) Treev: That’ll run ya., for full disillusion or whatever you need, 750 gold.
  • (2:02:49) Matt: And that’s gonna run you about 60 gold.

Quick Answers 41

Where does Talks Machina get their footage from with the little character portraits underneath them with their hit points and all that?

Alpha.

How long in game time has it been since the last Winter’s Crest festival?

51 days, by our count.

When did Matt say, “I’m not going say it, but the sun is high in the sky,” or something similar?

Episode 74 (3:07:26)!

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Percy’s One-Liners

Anonymous asked: Would it be possible to make a compilation of Percy’s one-liners?

Thanks to @Clafairifed, Eric R., i-encourage-violence, icecream-s-coops, Kagey Kritter, kevvinn, Mel25200, pbandfluff, Rosie-lostbetweenthepages, Rowena Highlander, @SilentEnGee, @silv3rsing3r, vysoren-of-vord, wallflowerwaitlist and other fantastic critters for their help compiling this list!

Updated through Episode 61

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Quick Answers 20

Today, we’re talking about character heights, nicknames, Grog’s *sharp* new hat, and more!

How tall is everyone?

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Percy the Tinkerer

Anonymous asked: Is there a list of all the items Percy has crafted? Stuff like his weapons, the various arrows to Vex, etc.?

There is now!

  • Ammo for Bad News, Pepperbox, and Pistol (Various)
  • Arrows for Vex:
    • Trapping (Ep04, 1:07:38)
    • Exploding Arrows (Ep05, 1:17:43; Ep15, 0:53:03, 0:53:21)
    • Grappling Hook (Ep15, 0:45:12)
    • Exploding Arrow* (Ep15, 0:53:30)
    • Parchment Delivery Arrow? (Ep28, 2:52:22)
    • Siege (Ep45, 1:00:49)
  • Frag Grenade (Ep18, 0:16:19)
  • Diplomacy Glove (Ep24, 2:39:15)
  • Smoke Bomb? (Ep27, 1:56:50)
  • Gunpowder-treated parchment (Ep28, 2:18:20)
  • Hand Mortar Launcher Attachment:
    • Attached to Pistol (Ep37, 0:15:21)
    • Removed (Ep39, 3:02:12)
    • Attached to Boot (Ep42, 3:20:08)
  • Infuser-like object (Ep48, 1:38:15)
  • Tether for the broom (Ep50, 1:11:02)
  • Broom Seat Prototype (Ep50, 2:12:00)

Pike's Consequences

anonymous asks: I've been trying to hunt down the episode and time when Pike's Holy Symbol cracks after murdering an unconscious foe. Thank you for any and all help :)

Pike’s murderous actions (Ep07, 0:39:07) resulted in the crack in her holy symbol, first noticed as Vox Machina prepared to cross the expanse of glass and bone (Ep08, 1:26:27). Sarenrae repaired it in Episode 15 (0:48:56). 

Monster Analysis: Sky Pirates, Griffon, and Wyverns

  • Griffon First Appearance: 15 Skyward
  • Armor Class 12
  • Speed 30 ft, 80 ft flying
  • Darkvision 60 ft, Passive 15
  • Max, Average HP: 59, 91
  • 82 taken, 12 finishing blow by deckhand

Griffons are ferocious predators. Their preferred diet consists of horses, but any sufficiently large creature will do. They are particularly brutal in aerial combat, defending their territory by tossing those who invade off high places. While it is rare for a humanoid to have a griffon as a mount, a dedicated trainer familiar with the griffon’s termperment can raise one from birth. Griffons raised in such a manner are fiercely loyal to their master, fighting to the death to ensure their trainer’s survival.

  • Wyvern First Appearance: 15 Skyward
  • Armor Class 13
  • Speed 20 ft, 80 ft flying
  • Darkvision 60 ft, Passive 14
  • Max, Average HP: 110, 169
  • Wyvern 1: One-shotted by Keyleth’s Polymorph
  • Wyvern 2: 191 taken, 10 finishing blow by Vax’ildan
  • Wyvern 3: 94 taken, 26 HDWYTDT by Percy 

Wyverns are members of the dragon family, famous as winged mounts despite their temperamental and aggressive demeanor. They don’t share the same intelligence or cunning as their greater dragonkin, but they are still a bit more cunning than the average wild beast. They lack foreclaws with which to attack, but this is easily compensated for by their long, stingered tails that deal a powerful venom (which is often coveted by hunters and rogues alike). They generally prefer to keep their aerial advantage and carry off prey where it is physically helpless, but even a grounded wyvern finds defense in its tail.

While the party’s side did lose a deckhand early in the fight due to the lack of ground around the ship, overall the environment proved more useful than not in this encounter. In terms of just wasting the enemies’ turns, Tiberius successfully burned a wyvern’s turn by telekinetically removing its rider, and Keyleth proved to be one of the better candidates for getting tossed off the ship. For enemy body counts via falling off the ship, we have:

  • Bunny!wyvern, by Keyleth’s Polymorph
  • Wyvern Rider, thrown off by Elemental!Keyleth’s Whirlwind 
  • Griffon rider punched off by Scanlan’s Bigby’s Hand
  • Wyvern rider chucked off by Grog

Seriously. Four out of seven kills can be attributed to gravity.

Beard Check

While wearing this belt, you gain the following benefits:

  • Your Constitution score increases by 2, to a maximum of 20.
  • You have advantage on Charisma (Persuasion) checks made to interact with dwarves.

In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you’re capable of growing one, or a visibly thicker beard if you already have one.

If you aren’t a dwarf, you gain the following additional benefits while wearing the belt:

  • You have advantage on saving throws against poison, and you have resistance against poison damage.
  • You have darkvision out to a range of 60 feet.
  • You can speak, read, and write Dwarvish

Total Beard Checks: 25
Successful Beard Checks (Percentile Dice Roll < 50): 11

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How many times has Sam been late?

anonymous asks: How many times has Sam shown up after the stream has started?

Thanks to work, LA traffic, and the character background video now playing prior to the stream, Sam arrived at Critical Role after the stream started 21 times.  Those episodes are:  

  • 11
  • 15-18
  • 23-31
  • 36-41
  • 43

anonymous asks: Has Keyleth ever received any benefit from her crafting book she bought?

Short answer: Yes!

Long answer:

How much use she’s gotten out of her books depends on which ‘crafting’ book you’re speaking of.  In Episode 15, she purchased a book on herbalism and a book on animal extraction.  In Episode 24, she purchased a book about the properties of chemicals and liquids, and an introduction to sorceries book that had a chapter on alchemy.

Her goal of learning how to craft her own potions has been largely set aside for the time being.  This is namely because Vox Machina had to hideout in Whitestone with no access to materials for so long, then had to search for Daxio, then check into the house, and then deal with the dragons.  However, she did craft her first Greater Healing Potion in Episode 27 (2:31:52) thanks to the the knowledge she gained through reading all of the books she bought dealing with alchemy.

Arguably, she’s thus far reaped more benefits from her book on animal extraction. When she uses it, she gets advantage on rolls for extracting any parts from animals, and it gives her insight on what parts are valuable from those creatures.  She successfully utilized it when carving up the phase spiders in Episode 16 (2:20:41), Hotis the Rakshasa in Episode 21 (3:49:53), the behir in Episode 28 (0:59:13), the frost worm in Episode 39 (1:38:49), and the wyverns in Episode 42 (2:17:30).

Update: Confirmation from the half-elven druid herself: “It gives me advantage on nature check when attempting to harvest anything.” Thanks, Marisha!

Update 2: Keyleth created her first Potion of Fire Resistance in Episode 45 (2:26:36).

Thanks to @nevyndoc for the reminder about Episode 42!

Shopping Hauls

anonymous asks: Do you have a list of the goods obtained during the casts on-stream shopping sprees and what the items do (at least approximately)?

What show is complete without a shopping montage (or eleven)? Updated to Episode 36.

02 Into the Greyspine Mines

  • Greater Healing Potions-Heal 4d4+4
  • Sleep Arrows-Damages a target, user rolls percentage dice to determine effectiveness
  • Potions of Water-Breathing-Allows the user to breathe underwater

14 Shopping and Shipping

  • Greater Healing Potions
  • Superior Healing Potions-Heal 8d4+8
  • Potions of Petrification Removal
  • Gilmore’s Glorious Color Sticks-Upon physical contact with a surface, it makes a mark on the surface of the color of the stick. (…they’re crayons.)
  • Hat of Disguise-Allows wearer to conceal their identity
  • Cloak of Displacement-Makes it more difficult for enemies to hit the wearer, in cold temperatures gives off a dim light, and drawing the weapon extinguishes all magical flames within 30 feet
  • Frostbrand Short Sword- Does extra 1d6 cold damage, gives wielder resistance to fire damage
  • Pearl of Power-Speak a command word, and regain one expended spell slot up to 3rd level once per day.
  • Ring of Protection +2-gives +2 to AC and saving throws
  • Belt of Dwarvenkind- gives +2 to Constitution modifier, advantage on charisma / persuasion checks with warm, 50% chance each day, at dawn, of growing a full beard, advantage on saving throws against poison, dark vision, a feat or you can speak read and write dwarvish
  • Dagger of Life-Stealing- On a critical hit, deals 10 necrotic damage and gives 10 points to the wielder
  • Manual of Quickness of Action-Permanently increase dexterity  
  • Cold Snap Leather Armor +2-Resistance to Cold Damage

15 Skyward

  • Trinket’s custom bulette-hide armor: Adds +2 to AC, resistant to non-magical bludgeoning damage
  • Scanlan’s Scrying potion: Allows the user to leave a mark via bodily fluid and scry through that mark
  • Herbalism book-How to find and retain the potent elements of various materials found in nature
  • Animal extracting book-Gives advantage when extracting parts of an animal

18 Trial of the Take Part 1

  • Winter cloaks: Provide warmth to the wearer
  • Horses: Provide faster-moving travel between locations, neigh.

20 Trial of the Take Part 3

  • Greater Healing Potions
  • Vial of Caustic Liquid
  • Black Poison-Dealt 6d6 poison damage to Lady Briarwood (Ep34, 2:58:57)
  • Animal masks
  • Fancy clothes

22 AraMente to Pyrah

  • Potion of Stone Giant’s Strength-Strength of 23 for 1 hour
  • Quarterstaff-Quarterstaff that can do bludgeoning or slashing damage
  • Crossbow
  • 80 Bolts
  • Shortsword
  • Coffee
  • Lockheed the psuedodragon

23 The Rematch

  • Black Powder: Bullets for Percy’s guns
  • Iron Ingots: Bullets for Percy’s guns

24 The Feast

  • Book of Properties of various liquids and chemicals
  • Intro to Sorceries Book (with a chapter on alchemy)
  • Chest with protection against magic detection
  • Daggers
  • Glaive: 5d4 damage
  • Pink ribbon

27 The Path to Whitestone

  • Shovel
  • Pickaxe
  • Wooden stakes
  • Holy oil-when applied to a weapon, adds 1d4 radiant/holy damage
  • Necklace with symbol of Sarenrae
  • Scroll of Spirit Guardians-Spirits fly around user at a distance of 15 feet for up to 10 minutes.  Affected creature's’ speed is halved in the area and when creatures enter the area for the first time on a turn or starts its turn there, it makes a wisdom saving throw.  On a failed save the creature takes 3d8 radiant damage (if the user is good or neutral) or 3d8 necrotic damage (if the user is evil).  On a successful save, the creature takes half damage.
  • Chainmail collars
  • ALL of Emon’s mirrors: Reflect light
  • Alchemy set
  • Horses

30 Stoke the Flames

  • Immovable Rod: A metal rod that will stay suspended wherever the user puts it
  • Common Healing Potions-Heal 2d4+2
  • Greater Healing Potion
  • Other unspecified potion

36 Winter’s Crest in Whitestone

  • 20’x6’ Portrait of Scanlan and Pike on a horse (on order)