Villains Gallery: Non-Dragon Conclave Foes

Villains Gallery: Non-Dragon Conclave Foes

Thanks to @Takayuuki_art for the art piece!

We had an anonymous critter request a while back for us to create a list of villains and information about their intentions and deeds. There have been a lot of big bads over the course of 99 episodes, so many that we can't do them justice in one post. We're breaking them up by story arc, continuing with the non-dragon foes of the Conclave arc.

Maybe the REAL Conclave Were the Foes We Faced Along the Way

Spireling Shenn

  • Human rogue
  • Current leader of the Clasp in Emon
  • Wanted VM to assist the Clasp in infiltrating Vasselheim in exchange for the Clasp’s help with the Chroma Conclave crisis.
  • Ejected Vax’ildan from the Clasp after he refused to stay with them when VM rejected his offer.
  • Last known location: Emon, still running the Clasp

Anniversary Beholder

  • Beholder
  • “God” to the Kua-toa living in the tomb of Purvon Suul, Champion of the Raven Queen.
  • Killed by Zahra Hydris

The Pyrah Efreet

  • Efreet
  • Took advantage of Thordak’s destruction of Pyrah to invade the Material Plane
  • Killed by Scanlan

Thunderlord Kevdak

  • Goliath fighter/barbarian (Totem of the Bear)
  • Grog’s uncle and head of the Herd of Storms
  • Beat Grog and ejected him from the Herd of Storms when he refused to kill Wilhand Trickfoot.
    • Assumed Grog was dead.
  • Wore the Titanstone Knuckles
  • Took advantage of the destruction of Westruun to take the city for his own before being subjugated by a returning Umbrasyl.
  • Killed by Grog in a challenge for herd leadership.
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Character Causes Battle

Pyrot3ch-nick asked: How many times has VM gone into combat due to one or two characters’ actions?

To answer that, we’ll have to be a little myopic. Often Vox Machina’s intention was to battle in the first place, but it was one or two characters’ actions that set the battle in motion. Updated to Episode 94.

Total: 21

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Quick Answers 44

How many times has…?

Due to the recent release of our word count posts, we’ve had an influx of requests to track more. The posts we’ve made are the result of nearly a year’s worth of tracking; required the effort of over 100 volunteers; and months of work on our part to coordinate volunteers, collect stats, edit, format, check, and post. 

With the sheer volume of content now, we decided that, once we were done tracking previously made requests, we would no longer take requests that require a full-show rewatch. Further, we no longer take requests for tracking a particular phrase or word. We have amazing volunteers, and we want to make sure we can make the best use of their time and energy as possible.

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Quick Answers 39

Do you recall exactly the episodes/times Taliesin mimicked a crow’s call?

Best we can recall:

  • Episode 49 (1:54:09, 1:54:14, 1:55:52, 1:58:19)
  • Episode 50 (2:52:10, 2:52:36)
  • Episode 51 (0:23:40)
  • Episode 71 (0:23:21)
  • Episode 72 (2:49:13)
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Quick Answers 37

Is it listed anywhere how Matt goes about giving his players feats?

Matt goes by the D&D 5e PHB, which allows a player to choose a feat or ability score increase at levels 4, 8, 12, and 16.

How much damage could Percy have done to Raishan if she really was there during the meeting?

Had Percy hit Raishan, he would have dealt 1d8+ 1 + 6 DEX Slashing Damage + 3d6 additional damage (because she’s a dragon) per hit. So, anywhere between 11 and 59 damage per strike.

Did anyone write down what the Sultan’s full name and titles were?

Fortunately for us, the name and title comes straight out of lore from the Forgotten Realms:

The Grand Sultan of All the Efreet, The Lord of the Flame, The Potentate Incandescent, The Tempering and Eternal Flame of Truth, The Most Puissant of Hunters, Marshall of the Order of the Fiery Heart, The Smoldering Dictator, The Crimson Firebrand, Marrake al-Sidaan al-Hariq ben Lazan

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Quick Answers 25

Lots of questions with already charted answers. Here’s where you can find them!

How much time has passed ICly (not RL) since the attack of the Chroma Conclave up until the start of the Feywild Arc?

It was 25 days from the time the Chroma Conclave attacked to the day Vox Machina first entered the Feywild. If you want to know more about in-game time passed, we have a page dedicated to that!

In the past episode they talked about “upgrading” some of the vestiges that they have already acquired (Grog with Titanstone Knuckles and Scanlan with Mythcarver). I don’t recall any mentions of the vestiges being able to upgrade? Is this a thing that was mentioned or something the players decided might be possible and just tried it out?

Our best guess is that they noticed that Vax’s Deathwalker’s Ward got an ‘upgrade’ once he took communion with the Raven Queen, and decided that maybe their vestiges had unlockable abilities as well.

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Clang Clang Clang

Clang clang clang went the cleric,
Ding ding ding went the gnome,
Bye bye bye went the stealth roll,
All because of her protective chrome…

(With apologies to Judy Garland.)

Thanks to @Clafairified, i-encourage-violence, icecream-s-coops, Mason G., Mel25200, @MysticalSpider, pbandfluff, Ro, Rowena Highlander, @silv3rsing3r, wallflowerwaitlist for their help compiling this list!

Updated through Episode 62

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Salesman Sam

Crit Role Stats here with Salesman Sam Riegel! Too much quiet on the air? Fill it with merchandise! DM sharing secrets with one but not all? Don’t worry, there’s probably a new t-shirt in the store! Scroll down NOW, and we’ll throw in the complete list of all the times Sam Riegel has attempted to sell something on the stream for the first 60 episodes, absolutely FREE!

Thanks to ActualKateBishop, @BabbaForrest, @EBalensuela, icecream-s-coops, and @Silentengee for their compilation help!

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Quick Answers 13

I’ve heard Pike’s infamous mic bump during the episode “Denouement” mentioned multiple times. When exactly did this happen?

Ep35, p2. 0:36:10

Wondering how stats were generated for the party? Was it “roll 4d6 drop 1, assign numbers” or something? I’m getting a 5e group together and am curious; it’s sometimes hard to get decent stats out of some of the roll methods. Thanks!

Matt confirmed on Reddit that they roll 4d6, drop 1, arrange, and reroll them all if they don’t add up to at least 70.

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What If? Kevdak Edition

Anonymous asked: If Kevdak didn't have damage resistance from his totem, which attack would have killed him? Would Grog still have gotten the killing blow, and if not, how would the fight have likely progressed from there?

Supposing that Kevdak- with his 310 HP- was a Path of the Berserker barbarian and not a Path of the Totem (Bear) barbarian, he would have taken full damage from any hits that did not deal bludgeoning, slashing, or piercing damage.  So, Vex’ahlia’s Longbow of the Sky Sentinel attacks would deal full lightning damage, Pike’s Spiritual Weapon attacks would deal full force damage, Scanlan’s Fireballs would deal full fire damage, and Keyleth’s Firestorm would deal full fire damage. 

Counting the damage that Grog dealt to Kevdak in Episode 51, Pike would have gotten the killing blow on Kevdak at 1:25:02. 

Just for fun, let’s suppose that Kevdak didn’t have damage resistance at all.  Vex’ahlia would have gotten the killing blow on Kevdak at 0:57:59.

Terrifyingly, Matt has said that the Herd of Storms would have absolutely not stopped fighting had anyone other than Grog gotten the killing blow on Kevdak.

The Raven's Slumber Capacity

narbeiterinmotion asked: When Vex received the, for lack of remembering the name of it, Pokenecklace, did they ever state that there could only be one creature in it at a time? And if so, wasn't Trinket technically in there for the whole Kevdak fight?

We’re informed that The Raven’s Slumber can only hold one creature at a time (Ep45, 0:22:53).

As for Trinket, Vex let him out inside one of the nearby buildings during Grog and Kevdak’s bout, before everyone else joined the battle (Ep51, 2:43:17). He came out of the house once the full ordeal had ended (Ep52, 3:01:05).

Monster Analysis: Kevdak

Art by Bruno Wright

Our largest fight analysis, for the longest encounter in the series!

Thunderlord Kevdak

Kevdak vs. Grog

Between the initial death match between Grog and Kevdak and the little information Matt told us about the former Thunderlord at the end of Episode 52, we know that Kevdak had 6 superiority dice (Fighter Battle Master), knew the Disarming, Sweeping, and Riposte attacks, used his Second Wind bonus action, and was NOT given an opportunity to unleash his Action Surge. On top of this, he also benefited as Totem of the Bear Barbarian, which granted him resistance to all damage, requiring double the damage of his HP to take him down. (The totem also gave him advantage on Strength checks all the time, but between his rage and the Enlarge spell granted by the Titanstone Knuckles, this understandably never came into play.)

A few Critters have asked Kevdak’s Challenge Rating. Here’s what we’ve estimated:

  • Proficiency Bonus: +5
  • Defensive CR: 25
    • Armor Class: 18
    • Hit Points: ~310 (though for difficulty and the party’s sake, they had to actually deal ~620, NOT including the Heal!)
  • Offensive CR: 11
    • Attack Bonus: +14 with axe
    • Average damage per round: 50
    • STR Save DC: 20

With all this in mind, using the formula in the DMG (p274), we calculate that Kevdak, by himself without the assistance of anyone else, had a Challenge Rating of 18. Note that the hit point total does not include the additional Heal spell or Kevdak’s use of Second Wind, which, by the end of the fight, required a total of 804 damage before resistance.

So, no, we do not believe that Grog had a chance in a straight fight. We think four Grogs could have taken him, though probably with one casualty.

The Herd of Storms vs. Vox Machina

That brings us to Episode 52’s side of the encounter.

Greenbeard

  • First appearance: 51 Test of Pride
  • Level 13 Druid
  • Base Speed 30 ft
  • 125 damage taken (96 as a goliath), 21 HDYWYDT by Grog

Also in the fight:

  • 20 combatants
    • 4 archers (1 killed)
    • 15 melee combatants (0 killed)
    • 1 druid (0 killed)
  • 5 hostages
    • 4 killed (1 resurrected)
    • 1 escaped (1:33:00)

Figure 1: Surprise Round and Round Two Battle Map

When you’re trapped in combat with 22 hostiles, the most important role that can happen is containment. The surprise round, by design, offered a little bit of this. It is also difficult to take down that many enemies without using Area of Effect attacks, something to which most of the party did not have access. In this case, status spells and adequate distractions were the way to go, making the horde spread out their attacks.

The average damage of each attacker was about 10 points per attack. If all them always hit their mark, that’s an average of 20 points of damage per attacker per round. When there are 20 of them, that adds up REALLY fast. By the third round when Kevdak and Greenbeard were back in the battle, Vox Machina began to make their retreat as over half of the party had well less than half their total hit points. Even by the end of the battle, only a single archer fell from the mob’s side.

Figure 2: Round Three and Four Battle Map

And then there’s Greenbeard, the only other enemy with PC class levels. His Heal was a significant blow to the party’s progress, and his unseen Iron Monger strategy would have guaranteed that retreat was the only option (especially if the battle continued after Kevdak’s death). The encounter probably would have been somewhat easier had he been slain during the battle instead of afterward, but there also would have been no guarantee that Grog could have reached Kevdak for the kill.

Vox Machina’s Strategy

Scanlan was the uncontested MVP of this battle. First, he made excellent use of the Mythcarver’s Cutting Words bonus: the forced disadvantage on Kevdak ensured he was out of the fight for two whole rounds when the gnome cast Hold Person. Having both Kevdak and Greenbeard held for as long as they were allowed Vox Machina to deal an impressive amount of damage without fear of retribution- including cutting off one of Kevdak’s arms and rendering the other useless. It also allowed Grog to take possession of the Bloodaxe, and left only a single spellcaster in play for two rounds.

Second, Scanlan’s inspired use of Counterspell to block the potential 5d8 healing spell ensured that Kevdak had to use one of his actions to use Second Wind, rather than attacking an extra time. Scanlan’s inspiration allowed Grog to take less damage against Vex’s Hail of Thorns, keeping him alive long enough to get into the Raven’s Slumber Crystal. Both of Scanlan’s uses of the Wand of Fireballs did a lot of damage to the combatants (though we won’t talk about the peasants that also died as a result…).

Finally, he was able to heal Pike for 7 points. This doesn’t sound like a lot, but in the third round, she had to make a choice whether to heal herself or use her spiritual weapon. Those extra seven points helped tip the scale for using the weapon, making Kevdak that much more vulnerable when Grog made his epic attack.

Screenshot from Veshkashaw

That’s not to say that the rest of the party’s contributions weren’t invaluable, either. Vex’s clutch rescue of Grog (as well as the choice to release him to finish the fight) ensured that the fight could actually be finished. Keyleth and Percy kept the archers distracted, keeping fire off of Grog. Vax and Percy followed behind Grog for total damage dealt to Kevdak, helping sever his arm so he couldn’t pick up and use the warhammer, only retreat. Even Pike’s incredible lack of luck drew attention away from Grog and the hostages.

We also have to give it to the dice, who, combined with Travis’s on-point roleplay this session, were the real storytellers. With a total of 16 Natural 20s (9 that were rolled by the DM) and 9 Natural 1s (6 rolled by the DM), the criticals were flying. It should also be pointed out that at least three of the player’s Natural 20s had an obvious impact on the direction of the story, which could have gone much further south otherwise. We’ve said it before, but we’ll say it again: The dice are sometimes the best characters.

Final Commentary

With two enemies with class levels and 20 NPC combatants (15 melee combatants, 1 druid, and 4 archers), we estimate the challenge rating of the fight to be approximately 22. This also assumes that the party had to take out only one specific enemy while weathering the blows of everyone else until then. However, this might not have been true had Grog not dealt the killing blow, as Matt told us in a follow-up Periscope. Had they needed to take down every single individual, the CR rises to 30.

The difficulty was also extremely altered by the party by paralyzing Kevdak and Greenbeard and racking up a ton of attacks with advantage against them in the first half of the fight. The latter half showed a little more of what would have happened had Scanlan not taken them out of combat. The amount of health remaining among the PCs at the end was also a testament to that.