The Gear Hold Job

The Gear Hold Job

Thanks to @cerigg for this art piece!

The Mighty Nein accepted two missions involving the Gear Hold Prison in Hupperdook. We’ll break down what they are and the moving pieces to keep in mind.

Mission 1: Destroy Clef Tinkertop’s malfunctioning automaton.

Mission 2: Break Glinda and Wallace Schuster out of prison.

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The Hour of Honor!

The Hour of Honor!

Thanks to @hla_rose for this art piece!

It’s the gauntlet of guzzling, the field of flagons, the contest of consumption, the highway to hangovers, the tournament of turntdom. It’s… The Hour of Honor!

The Rules

“When I clap hands together, you both drink. It’s not the first to finish, but it’s one drink after the next. First to pass out or lose their drink, forfeits. With your drinks full, lads, BEGIN!”

If you’re attempting to recreate this event at home, all you need is a lot of beers and a competitive spirit. (We strongly advise against this). The D&D game mechanics, on the other hand, are bit safer and much more reliant on chance: Two opponents roll simultaneous Constitution checks (not saving throws) for each drink consumed in the round. High roll wins that drink, low round takes a hit. First to lose on three drink checks loses the round, and first team to win three rounds claims the honor for the hour, and free drinks and the pot of the week!

This got us thinking. Considering that randomness is the primary determiner of the victor, what exactly were the odds for each drink? Let’s meet the contestants and see what they brought to the table!

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Talks Machina Episode 72 Highlights: 2-24

This summary has been reproduced from this Tumblr post.

Tonight’s guests are Marisha Ray and Taliesin Jaffe!

  • Announcements:

    • Critical Role minis! Both Vox Machina and the Mighty Nein are available. More info for backing the Kickstarter on the website!

    • CR’s YouTube channel is now live at www.youtube.com/criticalrole! 

    • PSA: Both Talks Machina and Critical Role will not be on the internet next week while they move into the new studio!

    • Also, Jason Charles Miller’s new album is available now!

    • After After Dark, Brian will be on the season premiere of Asinine Wisdom!

    • Everyone drops some vague hints (why did I initially write “threats”?) about some big ideas for wardrobe at GenCon, although Sam is, as always, still a mystery!

    • A feature of the new studio? Dani cam is incoming!

  • Stats for this episode: 

    • Beau made the Mighty Nein’s 100th natural one by failing to snatch the tip from the dancer.

    • Beau is still leading the natural 20 count as well at 35, and has roughly the same crit rate as Percy at the same roll total (about 7.81%) for Campaign 1. Taliesin points out that Marisha’s sitting in his old chair.

    • Molly’s crit rate is better than average at 6.19%. He’s third in the natural 20 count at 18, after Nott’s 19.

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Media References and Puns of 2-24 The Hour of Honor

To the tune of "Come On, Get Happy" by The Partridge Family:

Hupperdook, there’s a bird that we’re bringin’, her name is Kiri!
A lot of mimicking is what she’ll be sayin’, her name is Kiri!
Since we saved her, we’ve been travelin’ together,
Kill some evil merrow then we keep movin’ on!
Repeatin’ what we’re sayin’ whenever we’re together,
Stabbin’ bodies with her dagger even though they’re long gone!
Stop in a bar, there’s a bird that we’re bringin’, her name is Kiri!
In a room with Yasha is where she’ll be stayin’, her name is Kiri!
Her name is Kiri! Her name is Kiri!

Media References

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Monster Analysis: Bandits (Gravelway Path)

  • First Appearance: 2-08 The Gates of Zadash
  • Armor Class 12
  • Speed 30 feet
  • Recommended Average, Max HP: 11, 18
  • Unnamed Bandit: 12+ Damage Taken (Unconscious)
  • Zenny: 8 Damage Taken (Conscious)

Yep. These bozos return.

The last place The Mighty Nein saw Zenny and his crew of pathetic bandits was on the Amber Road on their way from Alfield to Zadash. At that time, however, it was Trevor and his crew of pathetic bandits. You’ll recall that this was the scuffle where Caleb turned Trevor to ash with a Scorching Ray, and Molly made two of the bandits play boulder-parchment-shears with each other to determine who the group’s new leader would be. Zenny won, and after a stern talking to from Molly to pursue a more effective line of work, has apparently led this group of bandits across the Eistus River to harass caravans crossing the Gravelway Path.

Their overturned cart setup was enough to draw out an uncharacteristically unstealthy Nott and her faithful Silent Image, Chent. Chent’s “dancing” drew the bandits’ attention, but because she hadn’t hidden herself very well, their attention was simultaneously drawn to Nott. Nott was peppered with bolt after bolt before the party could spring into action, which raised the stakes before Zenny recognized Molly. The stakes promptly fell as the encounter turned from a serious threat to the fruits of previous labors.

What’s most entertaining is that The Mighty Nein didn’t have to deal a single point of damage this time to claim victory. Nott did anyway for vengeance’s sake, and Beau did knock a dude out, which resulted in Jester getting to add bandit pants to her inventory, so, cherry on top.

Monster Analysis: Venom Troll 2 (Explosive Boogaloo)

Monster Analysis: Venom Troll 2 (Explosive Boogaloo)

Thanks to @oliviahintz for this art piece!

  • First Appearance: 2-21 Stalker in the Swamp

  • Encounter Appearance: 2-23 Have Bird, Will Travel

  • Armor Class 15

  • Speed 30 ft

  • Darkvision 60 ft, Passive 12

  • Immune to Poison and Poisoned

  • Recommended Average, Max HP: 94, 135

    • 140 Total Damage Taken to First KO, 9 HDYWTDT by Mollymauk

    • 32 Damage Taken at 10 HP, 27 HDYWTDT by Caleb

    • Total Damage Taken: 182 (20 HP Healed)

For the sake of completion, revenge, and 100 gold, the party hunted down the troll that took out their guide and cleared one more predator from the Labenda. (Also made Matt alter his carefully constructed map on the fly, because explosions.)

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Talks Machina Episode 71 Highlights: 2-23

This summary has been reproduced from this Tumblr post.

Tonight's guests are Matt Mercer and Sam Riegel!

  • Announcements:

    • New M9 shirt in the new CR store at shop.critrole.com. The show also now has their very own dedicated Critical Role Youtube & Twitch channels–however, don’t worry, as it’ll still be broadcast in all current locations as well. After Dark will continue to be available on After Dark only.

    • There also will not be any Talks Machina or new Critical Role episode July 3 or July 5, as they’ll be making the move to a new studio during this week. (Marisha’s stepped down at G&S to make this move to full-time CR management as well.)

    • There’s a summary post of these announcements with a FAQ on critrole.com, if you need more information. 

  • Stats for this episode:

    • The M9 have now officially rolled 99 natural ones. Nott’s in the lead with 22. Sam only has one d20 that he rolls, and he thinks Laura’s bad luck is rubbing off on him.

    • The M9 have now been traveling together for about a month. Matt, deadpan: “They’re such a tight-knit family.” He does like that everyone’s getting to see the ground-floor development and occasionally has to remind himself to set the scene because he gets sucked into the roleplay.

    • Kiri has imitated people 82 times–Sam loves Matt’s imitations. 

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Media References and Puns of 2-23 Have Bird, Will Travel

The Fungal Fount's competition uses inorganic troll components and Comic Sans.

Media References

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Monster Analysis: Merrow Shallow Priest

Monster Analysis: Merrow Shallow Priest
  • First Appearance: 2-22 Lost Treasures

  • Armor Class 15

  • Speed 10 ft, Swimming 40 ft

  • Darkvision 60 ft, Passive 12

  • 104 damage taken, 5+9 (14) HDYWTDT by Jester and Yasha

The MM has a single entry for merrow; they are very proficient with their tridents and not at all proficient with spells. Mechanically speaking, the priest added a bit more field control on the DM’s side of the encounter, varying the elemental damage among the raw physical aggression of the monstrosities. By Matt’s own admission, the Merrow Shallow Priest had three 3rd level spells and an increased Wisdom stat (spell save DC 13), making him a 6th level druid (or, as Marisha rightly identified, “a motherf***ing druid fish”).

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