Media References and Puns of 2-29 The Stalking Nightmare

Media References and Puns of 2-29 The Stalking Nightmare

Thanks to @Korfalk for this art piece!

Here’s a story of a wayward party​,
Who was storming a fortress to save their friends.
They lost one to slavers’ hands, our dear Molly;
​The Iron Sheps would meet their end.

Here’s a story of the Sour Nest crew,
Lorenzo stalked and taunted our dear Keg.
He led a crew of four, plus some Grudge Gang,
They were all bad eggs.

‘Till the one day when the party climbed the walls
And they killed all the Shepherds that they met,
Lorenzo made one mistake, he didn’t fly,
And that’s the way he died to the Mighty Nein!
The Mighty Nein, The Mighty Nein.
And that’s the way he died to the Mighty Nein! 

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What Does The Mighty Nein Have Left: Sour Nest Edition

What Does The Mighty Nein Have Left: Sour Nest Edition

Thanks to @rachebones for this art piece!

What started as a simple mission for The Gentleman in Zadash nearly three weeks ago has morphed into a quest to reclaim three of their kidnapped companions and seek vengeance for their fallen friend. Through a lot of careful planning and generally successful execution, The Mighty Nein find themselves in the stronghold basement of their quarry, The Iron Shepherds. Here are the resources they have at their disposal.

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Monster Analysis- Sour Nest Infiltration, Part 1

Monster Analysis- Sour Nest Infiltration, Part 1

Thanks to @caitmayart for this art piece!

Taliesin was right: character death makes the other characters gun-shy. The Mighty Nein have be considerably more cautious since the Glory Run Road, taking time to plan, discuss, revamp their plan, discuss, confirm their plan, discuss, etc. far more than they have in the past. As we discussed last week, their mission is five-fold, but foremost among those goals is their own: rescuing Yasha, Jester, and Fjord.

To that end, they took the measured risk of seeking out the aid of one of the strangely regarded clerics outside of the city, who ended up being Caduceus. Luckily, he was more than willing to leave now that he had traveling companions. Upon reaching The Sour Nest again, TM9 elected to forgo one risk: asking a Tasker to aid them in infiltrating at the risk of someone in the town potentially connecting them with the Marduns. By forgoing that risk, they opted to take another: breaking into the stronghold with six people.

This is a great example of an encounter whose difficulty changes entirely based on decisions and actions made by the players. Rather than present this solely as a combat encounter, it’s easier to think of the infiltration as a whole, with combat as a subset and potential consequence. Being a skill challenge, there is a fair amount of luck involved, and all actions are a gamble. To paraphrase Taliesin from this past week’s Talks Machina, the game is not whether or not something can be done, but how likely the thing is to be done.

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Media References and Puns for 2-28 Within the Nest

Deuces to Mollymauk.
Caduceus is "the deuce."
And the double deuce to Lorenzo.

Media References

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