Quick Answers 65

Hey! Spoilers! SPOILERS!

As we've stated many times before, we are all about making sure that everyone can be informed about the latest episode as it's happening. Please mute us on Twitter or mute the #CriticalRole or #TalksMachina tags if you anticipate a need to remain uninformed. (And we appreciate many of you for spreading the word on this!) Due to character limits, we cannot tag by episode.

We'll attempt to keep the general site spoiler free for the immediate episode until sometime after it's on YouTube, but be aware that our most recent three tweets show up on the sidebar of the site. Tumblr articles will always be tagged #critical role spoilers until the following week’s episode hits YouTube.

How many times has 0 been rolled?

In Campaign 2, 5 times by players:

  • Nott (Ep2-02, 3:15:48) Deception Check (disregarded due to advantage)

  • Nott (Ep2-04, 0:47:57) Deception Check

  • Nott (Ep2-08, 3:19:29) Persuasion Check

  • Yasha (Ep2-23, 1:45:52) Intimidation Check (with charisma modifier)

  • Keg (Ep2-27, 3:14:28) Intelligence Check

And one time by Matt:

  • Gelatinous Cube (Ep2-15, 2:39:18) Initiative

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What Does The Mighty Nein Have Left: Sour Nest Edition

What Does The Mighty Nein Have Left: Sour Nest Edition

Thanks to @rachebones for this art piece!

What started as a simple mission for The Gentleman in Zadash nearly three weeks ago has morphed into a quest to reclaim three of their kidnapped companions and seek vengeance for their fallen friend. Through a lot of careful planning and generally successful execution, The Mighty Nein find themselves in the stronghold basement of their quarry, The Iron Shepherds. Here are the resources they have at their disposal.

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Media References and Puns for 2-28 Within the Nest

Deuces to Mollymauk.
Caduceus is "the deuce."
And the double deuce to Lorenzo.

Media References

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The Shadycreek Run Job

The Shadycreek Run Job

Thanks to DaniMarieDraws for this art piece!

The Mighty Nein’s trip to Shadycreek Run has been going on for a while and has gotten more complicated in the recent days. What started out as an easy way to get out of conscription has turned into a quest for revenge. Ahead, we'll lay out what the stakes are for the Nein as they breach the Iron Shepherds’ stronghold.

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Panic! On the Crispvale (Roadway)

Panic! On the Crispvale (Roadway)

Thanks to @NomTheBurritos for this art piece!

At the end of episode 25, we witnessed Jester, Fjord, and Yasha get taken by Lorenzo and his group of traffickers. We don’t know what direction they were taken in, and while it’s certainly a dire situation, the three of them, and the remaining members of The Mighty Nein, are certainly not without options at their disposal.

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Kiri's Imitations

Kiri's Imitations

Thanks to @sephiramy for this art piece!

Now that Kiri’s time with The Mighty Nein has ended, we’ve put together a compilation of her times imitating the world around her. This definitely isn’t just an excuse to feature lots of art of our bird daughter, who must be protected at all costs. But you can definitely imagine the four of us making you sit through a slideshow presentation called Kiri’s Adventures With The Mighty Nein (Part 1 of 113).

  • Jester Imitations: 62

  • Nott Imitations: 14

  • Calianna Imitations: 10

  • Caleb Imitations: 9

  • Fjord Imitations: 7

  • Beau Imitations: 3

  • Yasha Imitations: 2

  • Non-Sentient Object Imitations: 2

  • Molly Imitations: 1

  • Cleff Imitations: 1

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CRStats Favorite Moments Episodes 2-13 - 2-25

CRStats Favorite Moments Episodes 2-13 - 2-25

Thanks to @delsinsfire for this art piece!

With Critical Role off this week as they move studios, we hope this list of our favorite moments from campaign two’s episodes 13-25 helps get you through its absence!

  • Caleb, Nott, Beau, and Jester steal the Beacon while Fjord and Molly look on in horror (Ep2-13, 1:18:29)

  • Caleb’s dream (Ep2-13, 3:04:12)

  • We hear some of Pumat Sol’s backstory (Ep2-13, 3:44:19)

  • “Whatcha reading?” (Ep2-13, 3:49:35)

  • Who the f*** is Lucien? (Ep2-13, 4:10:28)

  • Fjord plays the Gambit of Ord against The Gentleman (Ep2-14, 0:34:23)

  • The Gentleman drinks acid (Ep2-14, 0:50:49)

  • We finally learn about Molly’s (lack of) history (Ep2-14, 1:55:04)

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The Gear Hold Job

The Gear Hold Job

Thanks to @cerigg for this art piece!

The Mighty Nein accepted two missions involving the Gear Hold Prison in Hupperdook. We’ll break down what they are and the moving pieces to keep in mind.

Mission 1: Destroy Clef Tinkertop’s malfunctioning automaton.

Mission 2: Break Glinda and Wallace Schuster out of prison.

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What Does The Mighty Nein Have Left: Merrow Edition

What Does The Mighty Nein Have Left: Merrow Edition

Thanks to @Cartoon_Cookie for the art of The Mighty Nein in this article!

The Gentleman tasked The Mighty Nein with finding out what was keeping shipments from passing via the Ounterloch safe house, and clearing out any threats there so it could be used again. So far, they have found the safe house and figured out who the problem is. After they killed four merrow, Fjord discovered that not only is their task incomplete, but could potentially be much more involved than it initially appeared. TM9 are now faced with the task of potentially swimming a great distance without getting caught (and having to face the perils of underwater combat) or drowning, fighting at least 5 or 6 more merrow, and making it back with all of The Gentleman’s stolen loot.

At the end of episode 21, the party discussed potentially taking a long rest. There are a number of possibilities for how things could go:

  • leave the safe house and go to Berleben in the state they’re in;

  • take a short rest;

  • attempt a rest and get interrupted;

  • take a long rest and fully recover;

  • attack right away, etc.

For our edification, here is where The Mighty Nein stands at the beginning of Episode 22.

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