Thanks to @sami_jen for this art piece!
First Appearance: 2-81 From Door to Door
Armor Class 20
Speed 30 ft, 15 ft flying
Darkvision 120 ft, Passive 10
Immune to Fire, Poison, Psychic, and Nonmagical, Nonadamantine Weapon Damage
Absorbs Fire Damage
Immune to Charmed, Exhaustion, Frightened, Paralyzed, Petrified, and Poisoned
Suggested Average, Max HP: 210, 300
397 damage taken, 26 HDYWTDT by Nott
Say you’re in the market for a golem to protect your ultra-secret extra-dimensional lair of great arcane power. The base model iron golem is an admirable choice; with built-in magic resistance, fire absorption, an immutable form that’s immune to transformative effects, fists with unbelievable (and magical) horsepower, and a rechargeable poison breath that can deal 80 damage at its worst, it’s no wonder it’s the number one golem for archmages who want to keep their stuff locked down.
However, when you’re as powerful as Halas, you want a model to match the title of Archmage Bane, and the Mage Hunter package included with guardian previewed against the Mighty Nein was designed to specifically handle such threats. Its fist remained a powerful blunt instrument, while the standard sword was replaced with a claw of equal slashing power that had the added nasty side effect of silencing anyone who couldn’t squirm out of its grip (somewhere between DC 16 and 18).
As if its physical form wasn’t already imposing enough, the addition of Beholder Vision™ can really mess up a lone mage, no matter how powerful they are outside the antimagic field. Add flying boots to get over those stupid pitfalls and weird gravity areas, and intruders can run, but they can never hide.
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