What We Know About Rexxentrum's Political Leadership and History

What We Know About Rexxentrum's Political Leadership and History

Thanks to @Cyrna for this art piece!

Spending a mere but eventful 24 hours in Rexxentrum has dredged up quite a bit of the Dwendalian Empire’s capital’s history. The Nein find themselves fully embroiled in political tensions, both international and domestic in nature, ranging from decades to centuries old.

Each section below will have everything new we’ve learned that relates to the current situation (though some newer elements might not appear here if we can’t directly link them to the situation at hand). Hope you like books, because the history is vast here.

We have also updated all of the following compendiums through episode 88:

WARNING: Spoilers through episode 88 of Campaign 2 abound below. Proceed at your own discretion.

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Media References and Puns of 2-88 Unwanted Reunions

Media References and Puns of 2-88 Unwanted Reunions

Sam's got us all covered for defensive sleigh riding classes. And should be all the incentive needed to ride safely so you don't need it.

Media References

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Monster Analysis: Obann the Punished

Monster Analysis: Obann the Punished

Thanks to @gatlingun26 for this art piece!

  • Encounter Appearance: 2-87 Punishment and Politics

  • Armor Class 15

  • Speed unknown

  • Blindsight

  • Immune to poison damage

  • Legendary actions

  • 446 total HP

  • 443+ damage taken, Unknown HDYWTDT by Caedogeist

Robbed of his fiendish immortality and looking like the unholy union of a gibbering mouther and a mindwitness, Obann faced off against The Mighty Nein for the sixth and final time in the secret basement of the Chantry of the Dawn. With great punishment came great new abilities; although Obann’s defensive capabilities, flight, and charming personality were destroyed by Tharizdun’s tantrum, the huge size and sheer destructive and damaging potential of this new form were dark reflections of the source.

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Level 11 Update: Spells and Class Abilities

Level 11 Update: Spells and Class Abilities

Thanks to @elluzant for this art piece, and thanks to @dylanbydoodles for the character portraits!

Welcome to level 11! It’s spells, extra reactions, and guaranteed rolls this time around for the Mighty Nein. Caduceus, Caleb, and Jester all get 6th level spells, Fjord ventures into the world of multiclass spellcasting, Beau gets a formerly-nerfed ability back, and Nott gets to be consistently good at a bunch of skills. Plus, all cantrips now deal more damage (yes, even Fjord’s— cantrips scale with character level, not class level).

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Media References and Puns of 2-87 Punishment and Politics

Media References and Puns of 2-87 Punishment and Politics

We spent an embarrassingly long time trying to come up with a parody of Inky Whip/Nom Nom that could match Marisha's for creativity, but then we realized that nothing could top that. And no, we don’t want to know what kind of damage Obann’s “stanky leg” could deal.

Media References

  • (0:00:40) Sam: I just got back from Def Con…

  • (0:00:49) Sam: On my Vulcan nerve hack.

  • (0:01:21) Sam: Password? Psh. It’s swordfish. It’s always swordfish. (Swordfish)

  • (0:02:28) Sam: Unpatching the Y2K… Gleaming the cube...

  • (0:03:58) Liam: The new Cyberpunk reboot is weird.  Matt: It’s a fun prequel to the upcoming CD Projekt Red game.

  • (0:06:16) Laura: This was from Bryan Weiss; he’s amazing.

  • (0:06:47) Liam: Friend of the show, Joe Mad, and comic book legend and running the company, Airship Syndicate Games. They have a new game out today, Darksiders: Genesis. I’ve been working on Darksiders a long time.

  • (0:11:40) Sam: Toonami?

  • (0:12:11) Liam: *singing* When I tie the wizard, I’m about to die. (“The Wizard and I” from Wicked)

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What Does The Mighty Nein Have Left: Chantry of the Dawn Edition

What Does The Mighty Nein Have Left: Chantry of the Dawn Edition

Thanks to @Sillustrate for this art piece!

It’s been a long day for the Mighty Nein! They started off with scrying at Pumat’s, then traveled from the Zadash Cobalt Soul to the Rexxentrum branch, escaped a griffon, narrowly avoided battling a purple worm and some Kryn warriors, cased a church, freed Yasha, fought cultists and demons, permanently silenced the Laughing Hand, found their way into the secret basement of the Chantry, and battled Obann and the Caedogeist. The latter is nowhere to be seen at the moment, and the former just got twisted into a horrifying abomination by the Chained Oblivion. We’d feel bad for Obann, but given how he’s treated Yasha… Nah.

That said, the Nein still have to deal with him and potentially Jourrael, who may just leave the scene altogether now that she’s no longer under Obann’s control. If she does leave, having the chosen assassin of Lolth and Asmodeus roaming Exandria is a whole ‘nother issue, but that’s a potential problem for Future Mighty Nein. Ahead, we lay out where the Mighty Nein stand going into whatever is going to happen with Obann the Punished. As a reminder, this is based on what we’ve tracked; if something is handled differently in-game, that is canon.

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Monster Analysis: The Fane Below (Chantry of the Dawn)

Monster Analysis: The Fane Below (Chantry of the Dawn)

Thanks to @Otterspacenerd for this art piece!

Obann

  • First Appearance: 2-46 A Storm of Memories (in Yasha’s dream)

  • Encounter Appearance: 2-86 The Cathedral

  • Armor Class 21

  • Speed 30 ft, 60 ft. flying

  • Darkvision 60 ft., Passive 14

  • Resistant to cold, fire, lightning, and non-magical weapon damage

  • 210 max hit points

  • 179 damage taken this encounter, 28 HDYWTDT by Yasha

Having lost two of his difficult-to-kill team members in the earlier sanctuary fight (Yasha to Caduceus’ Dispel Magic and the Laughing Hand to Caleb’s Widogast’s Web of Fire), Obann retreated with the Caedogeist and a dominated Nott to continue with his original plan: breaking one of “the Angel of Iron’s” shackles deep beneath the Chantry.

Up to this point, Obann has always been a master manipulator, including taking the free will from his victims for his own personal “greater good.” By staying high above the party and taking their numbers for himself, he drastically limited what could be done against him while giving himself free reign to control the battlefield. In this particular scenario, where he was missing two “unbreakable” sacrifices for the ritual, he naturally was content to continue to let the Nein do the hard work for him while they were distracted with staying alive against Jourrael, who was also fully under his control.

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Monster Analysis: The Sanctuary (Chantry of the Dawn)

Monster Analysis: The Sanctuary (Chantry of the Dawn)

Thanks to @Joric_art for this art piece!

With the fate of Exandria on the line, The Mighty Nein forced their way into the Chantry of the Dawn intent on stopping Obann from breaking one of the shackles of the Chained Oblivion, and rescue Yasha from his clutches in the process. But first, they needed to get through a cathedral full of cultists and demons.

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Monster Analysis: Quackthulhu

Monster Analysis: Quackthulhu

Thanks to morbidmic for this art piece!

  • Encounter Appearance: The Adventures of the Darrington Brigade

  • Armor Class 18

  • Darkvision and Blindsight 120 ft, Passive 15

  • Speed 50 ft, swimming speed 100 ft

  • Resistant to nonmagical weapon damage

  • Immune to necrotic, poison damage

  • Legendary Resistances (3/day)

  • Legendary Actions

  • 433 damage taken, 6+18 HDYWTDT by Taryon Darrington

  • Full statistics here

The legendary Quackthulhu, a duck corrupted by an aberrant meteor, waddled its way out of its pond and into its new lair, where it lay in wait for our new band of adventurers. The content of the meteor is somewhat unknown, save that it’s white and luminescent, and it warps anything that has the misfortune of getting it embedded in their skin. The dire wolves only had a little, so they had minor (but still disturbing) mutations of face-splitting tentacles, extra eyes, and growing an extra leg. Quacktopus got the whole meteor.

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