Quick Answers 82

Quick Answers 82

Updated to 2-106.

How many times has The Mighty Nein asked about the Tal'dorei Council since Matt's ultimatum?

End of 2019 Fireside Chat (0:10:42) Matt: Every time you ask the question, one of them dies!

  • 2-89 (2:36:21) Liam: Who is on the Tal’Dorei Council?

  • 2-95 (1:07:32) Sam: Who’s on the Tal’Dorei Council?

  • 2-101 (1:52:00) Liam: I don’t suppose the Tal’Dorei Council rings a bell?

  • 2-102 (3:26:34) Marisha: Who’s on the Tal’Dorei Council?

Do you have a list of all the ways Talks Machina starts (the same way they do every week)?

New list, permanently available right here!

In Campaign 1, when did Scanlan get the Message spell? I noticed Vox Machina doesn’t use it nearly as often as the Mighty Nein.

You’re right; compared to the Mighty Nein’s current record of 127 times, it was only cast 3 times in Campaign 1, all by Scanlan:

  • (C1Ep25, 0:34:50) To Asum Emring

  • (C1Ep36, 2:04:20) To Grog

  • (C1Ep64, 2:25:57) To Lockheed

Given that Scanlan was level 11 the first time we saw it cast, he either added the cantrip to his repertoire at level 10, or it was always part of his available cantrips upon his 5e creation at level 9.

I saw your blog post regarding "Pubs of Tal'Dorei." Do you have a similar list for shops, markets, inns, and/or any other points of interest in Tal'Dorei?

There are probably some we’re missing, but here’s a good sampling:

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Mighty Nein Level 12 Max Damage

Mighty Nein Level 12 Max Damage

Thanks to @auwnanas for this art piece!

It’s been over two years since we’ve done one of these, but with the Nein’s relatively recent advancement to level 12, it’s time to celebrate as the party begins to hit the truly high level ranks. For those new to the game, here’s the rules:

  • Only look at single-target damage

  • Ignore all resistances and vulnerabilities

  • Assume all attack rolls crit

  • Assume all targets fail their saving throws

  • Only count actions taken on a PC’s turn (i.e., no reactions or summoned creature actions)

  • Bonus actions can be used only before or after the action, not in the middle of an action

  • Buffs and debuffs from the player only that require set up were taken in previous rounds (e.g., Hexblade’s Curse, Maelstrom Gauntlets, Spiritual Weapon)

    • NO bonuses provided by other characters

  • Equipment limited to items used by a specific PC

With the stipulations in place, it’s time to bring the series back!

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Monster Analysis: Fire Snea Snake

Monster Analysis: Fire Snea Snake

Thanks to Michael Howe for this art piece!

  • Encounter Appearance: 2-106 A Fog Lifted

  • Armor Class 14

  • Speed 30 ft

  • Darkvision 60 ft, Passive 10

  • Immune to Fire Damage

  • Fire Snake Suggested, Max HP: 22, 40

  • 28 Damage Taken, 14 HDYWTDT by Caleb

After last week’s 13 rounds of combat against Vokodo, Caleb’s throw down with the monster at the end of the tunnel was a welcome 18 second-long spat. Fire snakes are classified as a type of salamander in D&D (not to be confused with the IRL salamander), and are a juvenile version of the full salamander, much in the same way that the piercer is the juvenile version of a roper. We saw that the aquatic fire snake’s bite dealt a lot more physical and fire damage in lieu of getting two attacks per round like the standard fire snake.

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Media References and Puns of 2-106 A Fog Lifted

Media References and Puns of 2-106 A Fog Lifted

Thanks to @fangirlnerdxxx for this art piece!

“Nothing ever goes wrong at those kind of resorts.”

Media References

(0:00:20) Matt: It’s the Pauly Shore guest episode.

  • (0:00:40) Sam: This episode is sponsored by Skillshare

  • (0:00:54) Sam: With the success of Hamilton live

  • (0:01:09) Sam: (to the tune of “Alexander Hamilton” from Hamilton) How does a simple, dimpled… NSFW

  • (0:01:45) Sam: *singing* Skillshare, it’s like Hamilton, but not.

  • (0:01:49) Sam: *singing* I am not throwing away my opportunity. (“My Shot” from Hamilton) NSFW

  • (0:04:56) Matt: ...including illustrations by Oliver Barrett.

  • (0:05:57) Taliesin: Our Free Comic Book Day issue of Vox Machina: Origins from Dark Horse is out now, apparently. The issue was written by Jody Houser, and features cover and interior art by Hunter Bonyun and color by Stephan McGowan. It also includes an introduction to Neil Gaiman’s Norse Mythology.

  • (0:06:36) Laura: Our Vox Machina Funko Pop main line was announced today.

  • (0:07:46) Travis: It’s going to be like the E.T. Super Nintendo.

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Monster Analysis: Vokodo the Morkoth

Monster Analysis: Vokodo the Morkoth

Thanks to @mareighcastle for this art piece!

  • First Appearance: 2-102 Ghosts, Dinosaurs, and Stuff

  • Encounter Appearance: 2-105 Rumble at Rumblecusp

  • Armor Class 17

  • Speed 25 ft, 50 ft swimming

  • Blindsight 30 ft, Darkvision 120 ft, Passive 20

  • Resistant to cold and nonmagical physical damage

  • Immune to fire damage

  • Standard Morkoth Suggested, Max HP: 130, 200

  • 426 total damage taken, 72 HDYWTDT by Caleb

After gaming out and exhausting nearly every possibility available to them on Rumblecusp, The Mighty Nein finally faced off against the being that has held Rumblecusp hostage for decades.

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Media References and Puns of 2-105 Rumble at Rumblecusp

Media References and Puns of 2-105 Rumble at Rumblecusp

Thanks to @mjdrawsalot for this art piece!

Fun fact: Fjord hit his 50th Nat1 this episode. Jester hit her 69th.

Media References

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Level 12 Update: Feats, ASIs, and Subclass Feature

Level 12 Update: Feats, ASIs, and Subclass Feature

Thanks to @Aurex_Aldori for this art piece, and thanks to @JustHustina for the character portraits!

You get a feat, and you get a feat, and you get a feat! Everybody gets a feat (or, y’know, an ability score increase)! Except for Fjord. He gets a Hexblade thing. And a new cantrip.

As with the level 8 update when most of the party also benefited from ASIs and feats, we decided to hold off on releasing our update until we could parse what features each member of the Mighty Nein took. It took six episodes, but with only one real unknown remaining, the update is due!

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Monster Analysis: Monster Analysis: Lord Cioro the Miskath Wraith and Tomb Spirits

Monster Analysis: Monster Analysis: Lord Cioro the Miskath Wraith and Tomb Spirits

Thanks to @Nerdsketchbook for this art piece!

The ruined city of Ghor Veles along Blightshore holds a terrible secret, a vault of shadows beneath the land once known as the Miskath Strand. This dungeon belongs to a powerful undead master named Oracs the Enduring, and is protected by an ever-growing horde of undead (with ranks refreshed by fallen adventurers). As the core part of this defense, the creature built a massive tower, with the sarcophagi of his most loyal disciples anchoring their ghostly remains within. (Interested in learning more Ghor Veles lore? Check out the Explorer’s Guide to Wildemount!)

Unfortunately for the wraith of Lord Cioro and his retainers, his portion of the tower was shorn off by a planar anomaly- Vokodo tearing his way out of the Astral Sea into the Prime Material Plane. Dragged from Blightshore to Rumblecusp, the Miskath Wraith and the supporting tomb spirits found themselves far from their charge, reduced to draining what life they could from the land surrounding their misplaced sliver of architecture.

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